Demo: A first look at Unreal Engine 5 (a must see video!)
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WhiteLightning
Moderator
beat me just lol, i really hope they fixed the stuttering which UE4 has. looks great!
XenthorX
Looks fantastic, importing movies quality asset for games? Prepare to buy some storage space. 😱
WhiteLightning
Moderator
[youtube=IIdn6yNdHMY]
jwb1
UE4 wasn't even really used that much.
WhiteLightning
Moderator
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
I'd say plenty of games tbh
jwb1
DocStr4ngelove
Back then in the Halflife 1 editor i was happy when i could keep a good looking room under 3000 triangles. Funny how time flies when you're having fun. 😀
Denial
jwb1
Denial
CPC_RedDawn
Why am I not impressed by this?
It looks good don't get me wrong, the textures are some of the best out there but I am not impressed with everything else. I don't know why? Maybe I need to see this in person on a good TV for it to really pop.
Have they released any raw footage to download?
XenthorX
It's tomb raider on steroids + ecstasy.
From a technical point of view, right now game models are created in 'modeler' tools, then converted to lower polygon count, and maps are baked to import the high frequency details back to the low polycount detail.
Every game, every model, every game engine out there. (note: that Star Citizen is using another solutionfor their high poly ships)
With Unreal Engine 5, this whole pipeline of the entire game industry go by the window: modeler-> game engine for game/movies/...
It's a revolution, nothing short of a revolution.
Alessio1989
What about less code bloating?
wavetrex
But but... but... how the hell can the GPU render all that ?
Billions of polygons ?
HOW ? We don't have that much compute power in today or near-future GPUs...
XenthorX
Seems that dx11 tesselation computation isn't parallel enough to handle such thing, needs a more modern API.
LKrieger
But i hate this noisy effect which is generated by edges. I spot them the first seconds of the demo and all of the demo I was fixed of that noisy blurry thing. You can seem them when objects or shadows are moving. The edges of them are not clean but noisy and blurry. Saw that in a game before and I hated it... :/
I hope this is not on pc. But to me it looks like that is a way around for that huge polygon rendering...
jbscotchman
Just the other day I was thinking to myself what UE5 would look like, and here it is. Pretty impressive stuff!
Alessio1989
Strange Times
ue4 era was bad in terms of perf/quality, hope that 5 will be better
Denial
Yeah they are definitely putting mesh+amp shaders to work + the SSD architecture probably allows them to stream super large assets in and out more readily.
Going to be interesting when SSD are basically required for games.
Edit: Throwback
[youtube=UKUuUvDSXk4]
lol