8K Shots From Unreal Engine 4's Tech Demo

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Amazing engine 😀
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I can only dream to imagine what Engine 5 will look like 🙂
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I suggest to download in original quality all pics to disk and then view them. As sidenote about 4k and 8k, in longterm there is planned also 16k resolution standard for consumer electronics and TV. Personally i think it is total overkill and fullhd is more than just enough for most people, even tech-nerds.
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Where can i download original size pics? Downscaled jpgs in jquery browser are for sure not original quality and for sure not 8k. As sidenote about 4k and 8k, in longterm there is planned also 16k resolution standard for consumer electronics and TV. Personally i think it is total overkill and fullhd is more than just enough.
Meh. Average human eye at 20/20 is capable of 50PPD. You need roughly double that to completely remove all perceived aliasing. 4K at 3' on a 24" screen is 115PPD, 102 on a 27". So I think 4K is really the cutoff. Anything higher and the diminishing returns are essentially nothing unless you're sitting extremely close to a very large screen. It's too bad that Andrew Scheidecker's SVOGI had to be removed from Unreal 4. I would have loved to see shots of that . Hopefully he will bring it back in the future.
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I suggest to the peoples to open the link to Flickr and watch them in full resolution ( aka 8K ) ... ( I see spectatorx have been faster of me ) ...
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Any games running this now?
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4K at 3' on a 24" screen is 115PPD, 102 on a 27". So I think 4K is really the cutoff. Anything higher and the diminishing returns are essentially nothing unless you're sitting extremely close to a very large screen.
4k + Raytracing will do it till 2020 😉
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Now if unreal and snowdrop had a baby...
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Boring .. let us run some of these tech demos.
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Always liked unreal engine.
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8k eh? no card on the markets would be able to power that and not have heart attacks. 4k is still pipe dream for most people too. but nice to see what could look foward to once tech catches up
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Too bad it's going to take ages before we see these kind of graphics ingame. Mostly because consoles are holding it back for real next gen.
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Meh. Average human eye at 20/20 is capable of 50PPD. You need roughly double that to completely remove all perceived aliasing. 4K at 3' on a 24" screen is 115PPD, 102 on a 27". So I think 4K is really the cutoff. Anything higher and the diminishing returns are essentially nothing unless you're sitting extremely close to a very large screen. It's too bad that Andrew Scheidecker's SVOGI had to be removed from Unreal 4. I would have loved to see shots of that . Hopefully he will bring it back in the future.
He has a point though. For example, do you think consoles are going to be running UE4 games at even 1080p? I have my doubts.
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He has a point though. For example, do you think consoles are going to be running UE4 games at even 1080p? I have my doubts.
No, I don't think current generation consoles will, but what does that have to do with having 4K displays available? I'd rather display manufacturers jump straight to the pinnacle of resolution, instead of releasing slightly higher res each year. The consoles/PC's can just scale to 4K. That's what most console games are doing now anyway. Eventually when we do get the hardware to hit native 4K we would have already had all our displays ready, instead of catching up 5-6 years from now or whatever.
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Whats up with the effect in the corners of the screenies? Hurts my eyes. http://i62.tinypic.com/2gue902.jpg
All screeens when watched in full resolution ( not the one posted ), look strange, with decay ( look the fire effects )... he screenshoot are 8K photos taken on a moving demo with a camera.. but the original watch was not 8K.. The textures are extremely blurry, many details are double ... look the sword in the lower part of your screen.. Then ofc, when you goes from a 8K resolution watched at 1080P. ( or even lower in the case of the screenshots posted by HH ) this is calling extreme downsampling... There's a strange effect applied... like 3D ( look the 3 colors, green, red, blue added ) really visible on the 2 first screens. its invisible if you watch the screenshoots at downsampled resolutions, but if you watch the original screen on 8K ( so you will get only a portion visible on screen ),.. it is really visible. ( 3D 8K camera shooting ? ... ) This should not appears on the engine... nobody will code graphism like that ( peoples will become sick and have a hard time to look the screen untill you get the 3D glasses for it ). http://i503.photobucket.com/albums/e435/lanek66/Sanstitre_zps569ff47a.png http://i503.photobucket.com/albums/e435/lanek66/Sanstitre3_zps5e53d314.png http://i503.photobucket.com/albums/e435/lanek66/Sanstitre2_zps77059571.png What a strange way for show the capacity graphics of an engine.
https://forums.guru3d.com/data/avatars/m/80/80129.jpg
All screeens when watched in full resolution ( not the one posted ), look strange, with decay ( look the fire effects )... he screenshoot are 8K photos taken on a moving demo with a camera.. but the original watch was not 8K.. The textures are extremely blurry, many details are double ... look the sword in the lower part of your screen.. Then ofc, when you goes from a 8K resolution watched at 1080P. ( or even lower in the case of the screenshots posted by HH ) this is calling extreme downsampling... There's a strange effect applied... like 3D ( look the 3 colors, green, red, blue added ) really visible on the 2 first screens. its invisible if you watch the screenshoots at downsampled resolutions, but if you watch the original screen on 8K ( so you will get only a portion visible on screen ),.. it is really visible. ( 3D 8K camera shooting ? ... ) This should not appears on the engine... nobody will code graphism like that ( peoples will become sick and have a hard time to look the screen untill you get the 3D glasses for it ). What a strange way for show the capacity graphics of an engine.
Dunno, I ran all these demos on my machine and they look fine. The engine does have some crazy motion blur by default settings that you can eliminate, that may cause artifacts like that, but when the demos are in motion they look great and don't get me sick or anything. The elemental demo they launched today runs at like 20fps lol.
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What a strange way for show the capacity graphics of an engine.
I hope its a shot with 3D on...
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I hope its a shot with 3D on...
Those RGB shifts at the edge are the result of chromatic aberration. They either used too much or it looks wierd because you zoomed in an 8k image on a greatly reduced resolution from 8K... That's my take on it.