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Guru3D.com » News » Vulkan to be Included into CryEngine

Vulkan to be Included into CryEngine

by Hilbert Hagedoorn on: 06/23/2017 07:52 AM | source: | 12 comment(s)
Vulkan to be Included into CryEngine

CryEngine will be adding Vulkan to their 3D graphics engine. This information is based up-on a blog post on their CryEngine 5.4 (which would be released late next month). 

Actually on March 22, 2016, Crytek already announced a new version of CryEngine, called CryEngine V, which featured native DirectX 12 and Vulkan. Additionally, a new licensing model was introduced with a "pay what you want" model for usage and access to the source code. Vulkan BTW is a low-overhead, cross-platform 3D graphics and compute API and targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. Compared with OpenGL and Direct3D 11 and like Direct3D 12 and Mantle, Vulkan can offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D (prior to version 12) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. Vulkan is also able to better distribute work amongst multiple CPU cores.

Back to Crytek, interested parties will be able to track the progress of this update via GitHub.

 "the team has been hard at work implementing a Vulkan renderer".

Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July.

Crytek's Hunt: Showdown



Vulkan to be Included into CryEngine Vulkan to be Included into CryEngine




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Corbus
Senior Member



Posts: 2466
Joined: 2009-04-27

#5445708 Posted on: 06/23/2017 09:12 AM
Didn't Crytek go bankrupt?

GroinShooter
Senior Member



Posts: 440
Joined: 2014-07-05

#5445722 Posted on: 06/23/2017 10:50 AM
Almost, but no.

Glidefan
Moderator



Posts: 12481
Joined: 2000-05-23

#5445724 Posted on: 06/23/2017 11:27 AM
I think they closed down a lot of their studios.

RooiKreef
Senior Member



Posts: 410
Joined: 2016-06-08

#5445736 Posted on: 06/23/2017 12:27 PM
Well I hope some games make use of the new engine, as I honestly think Vulkan is the best API in a long time. I actually couldn't believe my eyes when I saw the difference in Doom with the Vulkan API. It was unbelievable that you can get so much more from a API change. If all games can return results like this, then I honestly don't see why any developers will be using anything else besides for the small fact that some older hardware doesn't support it yet. Give the fact that it is completely cross platform supported is a very big deal to developers. The pros of Vulkan outweighs the cons by a longggg shot.

DLD
Senior Member



Posts: 887
Joined: 2002-09-14

#5445753 Posted on: 06/23/2017 01:49 PM
"...But then news came of a new licensing deal keeping Crytek from having to file for bankruptcy. Reports now indicate that this mysterious licensing deal was made with a very unlikely source, Amazon.

Amazon has reportedly licensed Crytek’s popular game engine, CryEngine 3, for a figure falling somewhere between $50 to $70 million. Thanks to this hefty deal, Crytek has been able to resolve its numerous financial issues...In the future, CryEngine 3 will be used as the engine for a number of gaming projects, including BattleCry, which is being published by Bethesda. In addition, the highly ambitious science-fiction epic, Star Citizen has been created using CryEngine 3"

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