Aliens: Colonial Marines: Small Typo made aliens AI stupid
Who remembers Aliens: Colonial Marines (2013) and it's quite horrible in-game AI, as it turns out. The game was borked due to a one letter typo. Deleting the correct letter from a .ini file is enough to play the game, this time with proper AI.
As it turned out, Gearbox Software outsourced a lot of this game to other studios during development and included a “tether” system when assigning AI commands to the game’s enemies. So when you locate PecanEngine.ini in "My Games \ Aliens Colonial Marines \ PecanGame \ Config", as mentioned by jamesdickinson963 from ModDB Ai all of the sudden changes. Change the following:
There only the marked "a" of the following line must be deleted:
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether
ClassRemapping=PecanGame.PecanSeqAct_AttachPawnToTeather
AttachPawnToTether" controls, among other things, patrolling, the pursuit of prey and tactical position changes. The various zones tell an alien what its surroundings look like and where exits are located. The game is confirmed to show improved behavior.
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"For want of a nail, the shoe was lost;
For want of the shoe, the horse was lost;
For want of the horse, the rider was lost;
For want of the rider, the battle was lost;
For want of the battle, the kingdom was lost;
And all from the want of a horseshoe nail."
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This article is borderline unreadable due to logic errors :-/
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This is what happens when you outsource everything - a mess.
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And Gearbox didn't think about fixing this at some point? What the hell?
I saw a video about this, and it improves the AI by a huge amount. It's insane the game even shipped like this.
Agreed, this article was very hard to read. Some very weird sentence structures and missing punctuation.
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rofl can anyone confirm this works?
btw what letter do i need to delete to get the graphic engine that was in the original trailer?