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AMD Radeon Super Resolution (RSR) - preview





AMD has released its new Radeon Software 22.3.1 drivers, supporting Radeon Super Resolution technology as a broader answer to fight off DLSS from NVIDIA. Will the new feature make enough of a difference, and is image quality, not a huge issue? Let's try and see so you know what you can expect.
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AlmondMan
Senior Member
Posts: 987
Senior Member
Posts: 987
Posted on: 03/17/2022 03:20 PM
Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner.
I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner.
I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
Denial
Senior Member
Posts: 14040
Senior Member
Posts: 14040
Posted on: 03/17/2022 03:21 PM
I mean is this really a DLSS competitor or an Nvidia NIS competitor? I feel like NIS comparisons would be good here.
Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner.
I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
FSR 2.0 won't be implemented in the same manner. It's a temporal solution and requires game developers to implement and feed it data. This just upscales the entire image, similar to the non-SDK version of NIS.
I mean is this really a DLSS competitor or an Nvidia NIS competitor? I feel like NIS comparisons would be good here.
Looking forward to trying it and looking forward to see what FSR 2.0 will do and hope to see it implemented in the same manner.
I wonder if FSR 2.0 will be released as a library to add to games, or if it'll become a Radeon driver exclusive? If they don't need to rely on developers integrating it in to games, they could keep it back as a exclusive feature of Radeon cards.
FSR 2.0 won't be implemented in the same manner. It's a temporal solution and requires game developers to implement and feed it data. This just upscales the entire image, similar to the non-SDK version of NIS.
Horus-Anhur
Senior Member
Posts: 6258
Senior Member
Posts: 6258
Posted on: 03/17/2022 03:22 PM
A nice step forward for AMD, but the lack of support for Polaris and Vega is a disappointment.
I bet many users of RX580 and similar, will be disappointed with this.
RSR competes with NIS
A nice step forward for AMD, but the lack of support for Polaris and Vega is a disappointment.
I bet many users of RX580 and similar, will be disappointed with this.
I mean is this really a DLSS competitor or an Nvidia NIS competitor?
RSR competes with NIS
Denial
Senior Member
Posts: 14040
Senior Member
Posts: 14040
Posted on: 03/17/2022 03:25 PM
Ya - I feel like a large chunk of people don't even realize NIS exists because all the articles/threads/reddit posts I see are comparing this to DLSS and I don't think it's a fair comparison.
RSR competes with NIS
Ya - I feel like a large chunk of people don't even realize NIS exists because all the articles/threads/reddit posts I see are comparing this to DLSS and I don't think it's a fair comparison.
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Senior Member
Posts: 7236
It's a real shame the APUs can't take advantage of this since they would easily see the largest improvement from this, and need it the most.
It is a pretty significant performance gain for the loss in image quality, and the fact it works on any game is great. I'd still say DLSS is better, but that's to be expected considering how much more advanced and optimized it is.