Product Innards
Product Innards
The cooling solution is impressive overall, it uses three 10mm heat-pipes that pass through a heatsink, with thermal paste tied to the all-copper yet nickel plated block. That's as good as it gets really, and sure, that shows in the great cooling performance. Critical components are covered and padded, The power stages have padding as well and thus is cooled as well as most ICs.
With the cooler removed, we now have the full PCB visible. This is a very clean PCB design alright. Let's run through some of the components.
Here we have the GP104-300-A1 graphics processor from Nvidia with its 2432 active CUDA / Shader Cores.
GDDR5 memory chips are made by Micron and are specced to run at 8,008 MHz GDDR5 (effective data-rate). Tweaked you are looking at a capability of roughly 9,000 MHz (effective data-rate).
You can count them, 8 phases for the GPU and a memory power phase. We first stumble into capacitors, in the middle molded indicators (chokes). These concrete alloy chokes help to decrease buzzing noises. And then the square chips to the left are MOSFETs, DrMOS.
Current monitoring is enabled through a three-channel INA3221. Initially I figured the UPI phase controller to be the upper square chip, it isn't.
On the PCB you'll also find some spots for the hardcore and pro-overclockers. The voltage regulator is located on the backside, and the backplate is secured with some double sided sticky tape. It was mounted so shut that I was afraid of damaging a component when removing that backplate, ergo I left it for what it is. With 8-phases however, I can assume that Palit will be using A UPI based uP9511P.