VGA performance: Battlefield Bad Company 2 (DX11)
Battlefield Bad Company 2 DX11
The Battlefield series has been running for quite a while. The last big entry in the series, Bad Company, was a console exclusive, much to the disappointment of PC gamers everywhere. DICE broke the exclusivity with the sequel, thankfully, and now PC owners are treated to the best Battlefield since Battlefield 2.
The plot follows the four soldiers of Bad Company as they track down a "new" super weapon in development by Russian forces. You might not immediately get that this game is about Bad Company, as the intro mission starts off with a World War II raid, but it all links together in the end.
We're going to turn it up a notch, Battlefield Bad Company 2 - the game has native support for DirectX 11 and on the processor testing side of things, parallelized processing supporting two to eight parallel threads, which is great if you have a quad core processor.
We opt to test DX11 solely for this title as we want to look at the most modern performance and image quality. DX11 wise we get as extras softened dynamic shadows and shader based performance improvements. A great game to play, a great game image quality wise. We raise the bar, image quality settings wise:
- Level: Upriver
- DirectX 11 enabled
- 8x Multi-sample Anti-aliasing
- 16 Anisotropic Filtering
- All image quality settings enabled at maximum
The game is still a somewhat newer title, configured in such a way to really SLAM the GPU tested. We see performance scaling of this game with a variety of DX11 cards at 8xMSAA and 16xAF. The GTX 570 manages well, but the performance difference in-between the 580 and 570 is significant, roughly 20%
The GTX 480 and 570 are a match towards each other in performance, with the difference that the GTX 570 uses less power, runs colder and doesn't make any annoying noises.