ATI Radeon x800 GT
Posted by Hilbert Hagedoorn on: 08/06/2005 09:48 AM [ 0 comment(s) ]
At the 2002 E3 exhibit ID Software showed of DOOM 3. Days after that the world was shocked as somehow that demo got leaked onto the Internet. It's now 2004 and the game has finally been released! The breathtaking realism of the Doom III engine basically depends on two features; a realistic physics engine and a unified lighting scheme that incorporates detailed bump-mapping and volumetric shadows. Hardware older than GeForce 4/3 lack the flexibility and power to run Doom 3 with detailed features at an acceptable frame-rate. The engine is once again written in OpenGL.
DOOM 3 sports a brand spanking new game engine that's a marvel to see. The amount of special effects that master programmer John Carmack has whipped up show us environments that we've heard about but have never seen before. ID has made an engine that specializes around the type of game they made: dark, scary, and intense. The game takes place on a base on Mars in the year 2145. The environments will give you a feeling of claustrophobia, which is only heightened by the game's dark atmosphere. Every light in the game is cast by some actual light source somewhere. If there's no lights on in the room, you'll see literally nothing and will need to turn on a flashlight. Shoot out a light in the middle of a battle, and you'll need to fight blindly. Sometimes, graphics do truly contribute to atmosphere as well as gameplay and with DOOM 3 it's obvious that id understands this better than most game developers.
In a weird way it's almost impossible to fully describe what the game looks like, but needless to say its well beyond anything to date. Multi colored per-pixel lighting on bump-mapped surfaces. Each and every object in the game, including the teeth of the monsters you fight cast dynamic shadows, but not the jagged kind you mayve seen in other recent games. The shadows are done using Carmacks own algorithm. Im sure many of you have upgraded specifically for this game, but it appears as though the video card is by far the most important piece of hardware needed. Even at the lowest resolution with the lowest amount of detail it looks jawbreaking.
Where ATI products are in favor of Half-life 2, NVIDIA's products seem to have that advantage in Doom 3.
Doom 3 can be played absolutely fantastically without any need to sacrifice on its image quality on any modern graphics card. Obviously we notice the difference here until we run into the highest resolutions again, recommended resolution is 1280x1024 with this card.
When looking at AA and AF tests in combination with the game's high quality mode things change rapidly, you need to stick at 1024x768.
Today we have another bang for buck product, a product that I like very much. As what ATI is doing today is pretty remarkable. They are releasing the Radeon HD 4770, a mainstream product at a budget price. Trust me when I say that after reading this review, you will be impressed.
ATI Radeon HD 4550 512MB review
Today we test the Radeon HD 4550. It's the cheapest desktop graphics product that ATI can deliver at your doorsteps. This Radeon HD 4550 (GPU codename RV710XT) comes with an optional 256 MB GDDR2 or optional 512MB GDDR3 and will cost you .. 45 to 55 USD respectively.
AMD ATI Radeon HD 4870 1024MB review
Today a test and review on the new AMD ATI Radeon HD 4870 1024MB. Obviously ATI is releasing a 1GB model to compete with the new Core 216 version of that GeForce GTX 260. The 4870 series really diggs that GDDR5 memory bandwidth, and what's the cheapest thing to do to gain some extra performance ? Increase the framebuffer volume. Now that by itself is not going to work miracles, yet in memory limited situations (loads of high quality textures, filtering and AA modes) it will help you here and there. And a little bit of extra bite is all the product needs to get beat that Core 216 card again.
ATI Radeon HD 4670 review
We test the ATI Radeon HD 4670. A nice little card that packs some decent punch in the value minded consumers.