Cyberpunk 2077: Phantom Liberty With NVIDIA DLSS 3.5 & Full Ray Tracing September 26th

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Scheduled for release on September 26th, "Cyberpunk 2077: Phantom Liberty" integrates advanced graphics capabilities, including full ray tracing, DLSS 3.5, and Ray Reconstruction. This new expansion introduces a spy-thriller narrative within the Cyberpunk 2077 universe. 



"Thanks to DLSS 3.5's smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty's newest location Dogtown at its very best—with sharper images, more accurate lighting, and the highest frame rates possible." said Jakub Knapik, VP of Art, Global Art Director, CD Projekt RED. On September 21st, return to the neon lights of Night City when Cyberpunk 2077's 2.0 update launches, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode. Witness the power of full ray tracing and DLSS 3.5 in Cyberpunk 2077: Phantom Liberty for yourself in our new, exclusive Cyberpunk 2077: Phantom Liberty RTX Technology Video:


Crank Ray Tracing Up To Overdrive
Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.

Previous techniques separately addressed ray-traced shadows, reflections and global illumination for a small number of light sources. Full ray tracing models the properties of light from a virtually unlimited number of emissive sources, delivering physically correct shadows, reflections and global illumination on all objects.

One of the most impactful additions in the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode is NVIDIA RTX Direct Illumination (RTXDI), a free SDK that enables developers to closely replicate the appearance of light in scenes with numerous light sources. With RTXDI, thousands of objects can emit ray-traced light.

In Cyberpunk 2077, each neon sign, street lamp, LED billboard, car headlight, and other source of light is now ray-traced, bathing objects, walls, passing cars and pedestrians in accurate lighting. With full ray tracing and RTXDI, now practically all light sources cast physically correct soft shadows, a feat previously unimaginable using previous approaches. Players will experience enhanced shadowing, with better depth, detail and realism.

Cyberpunk 2077 features a full day-night cycle. To upgrade indirect lighting from all emissive sources, including the sun and moon, Global Illumination (GI) needed to be path traced, too. Rendering techniques including Screen Space Reflections, Screen Space Ambient Occlusion, and the existing GI solutions were replaced by a single unified algorithm that delivers more accurate lighting of scenes and objects. 
With the Ray Tracing: Overdrive Mode enabled, natural colored lighting bounces multiple times throughout Cyberpunk 2077's world, creating more realistic indirect lighting and occlusion.Reflections now incorporate bounced detail, too, and are rendered at full resolution, accentuating the cyberpunk aesthetic and further heightening immersion. Combined, the full ray tracing of direct and global illumination give gamers the most advanced real-time lighting seen to date in gaming, and a preview of how all games will look in the future.



Cyberpunk 2077 Upgrades To DLSS 3.5 On September 21st
DLSS 3.5 will be coming to Cyberpunk 2077 with the game's 2.0 update on September 21st, and is available from day one in Cyberpunk 2077: Phantom Liberty, launching September 26th. In the Ray Tracing: Overdrive Mode, DLSS 3.5's new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.

When activated, Ray Reconstruction replaces several hand-tuned ray tracing denoisers with a new unified AI model that enhances full ray tracing, elevating image quality to new heights. In the following scene, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.


The streets of Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is enhanced city-wide:

GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution.

Max Performance With NVIDIA DLSS 3.5
In Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, replacing multiple hand-tuned denoisers with Ray Reconstruction also happens to increase performance that bit more. Get the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti and RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p.

average than native 4K rendering, while also looking substantially more realistic and immersive:

At 1920x1080, all GeForce RTX 40 Series gamers can experience Cyberpunk 2077: Phantom Liberty at the highest levels of detail thanks to a 3X average performance multiplication courtesy of Frame Generation, Super Resolution and Ray Reconstruction:


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