This need for latency reduction is paralleled by NVIDIA's integration of Reflex with its DLSS 3 Frame Generation to address similar challenges. Previously, the deployment of Anti-Lag+ was halted due to its unintended interference with some online games' anti-cheat systems, resulting in automatic bans that necessitated developer intervention for resolution. AMD is now re-engineering Anti-Lag+ to prevent such conflicts and plans extensive testing with competitive titles before its official reintroduction.
Sources: Frank Azor (Twitter), VideoCardz, TPU