VGA charts - DX10: Anno 1404 - Dawn of Discovery
DX10: Anno 1404 - Dawn of Discovery
I have been playing this excellent RTS, ever since the first Anno in the series was launched many years ago. Heck, I had a ton of fun with the original game series like Anno 1602 and 1701. If you're unfamiliar with the Anno series of games, they have all been (1404 is the 3rd sequel) colony-builders that take place in vast archipelagos filled with pirates, natives, treasures, and rival colonies. Typically, players start with a single ship packed with essential goods with which they colonize a single island, and then need to expand their realm.
Anno 1404 is using a DX10 code path, brushing up and speeding up things here and there while pertaining really nice image quality. We have roughly 50 reference cards in this chart available for you.
For our test with Anno 1404 we:
- enable everything
- enable the highest possible image quality settings.
- DirectX 10 mode
- 4x Anti-Aliasing enabled.
- Use campaign build mode and have built three islands with extensive sizes cities.
In the high-end segment we are slowly running into CPU limitation, that is the state that the GPU can render more, yet has to wait on the CPU to present its data.