DX12: Battlefield V
DX12: Battlefield V (& RTX)
Battlefield V will focus extensively on party-based features and mechanics, scarcity of resources, and removing "abstractions" from game mechanics to increase realism. There will be an expanded focus on player customization through the new Company system, where players will be able to create multiple characters with various cosmetic and weapon options. Cosmetic items, and the currency used to purchase others will be earned by completing in-game objectives. The game is showing plenty of PC graphics options like the quality of textures, texture filtering, lighting, effects, post-processing, mesh, terrain and anti-aliasing (TAA) are listed. Ambient occlusion can also be set HBAO. Gamers also have the ability to change the resolution, limit the frame rate, adjust the field-of-view, adjust effects such as vignettes or motion blur, or resolution scale. For our testing, we'll opt for DX12, Ultra Quality mode, VSYNC off, and HBAO on.
Battlefield V: Hybrid Raytracing ON
Once we compare the two brands with each other, we can see that NVIDIA has the best papers for anything DX-R related. Of course in the chart above DLSS for NVIDIA is disabled. The 6800 XT can manage at 2560x1440 at a proper 62 FPS average. Performance is abysmal at Ultra HD though.