Radeon X850 XT Platinum Edition

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Splinter Cell Benchmarks at Guru3D.com

Splinter Cell

First in our benchmark suite is the very popular game Splinter Cell. Making a believable world for a spy to play in is quite a daunting task, but the levels are varied, filled with appropriate objects, and designed so that you usually dont have to choose between too many paths. It wouldve been great if you couldve had several points of entrance and that way get a lot more replay-value. Sam and the rest of the characters do look terrific, with high polygon models and both crisp and appropriate looking textures. What really separates Splinter Cell from most recent action games is the use of shadows. Splinter Cell uses the Unreal engine, which weve seen in several great looking games the past months, but UbiSoft also added improved lighting. By using real-time cast shadows, lightmaps, etc, this title gives you some of the best looking shadows to date.

In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.

You have the right to spy, steal, destroy and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.
You are Sam Fisher.

You are a Splinter Cell.

Splinter Cell is a DirectX 8/9 title and can handle Pixel Shaders if your card supports it. The downside of this nice piece of software is that it has different modes for different classes of hardware. We designed a configuration that is nearly the same for all graphics cards, however any low-end graphics card that does not support Pixel Shaders will reproduce a slightly different score. Secondly Splinter Cell has two shadowing techniques, Projector and Buffer mode. We force Projector mode in high detail on all graphics cards. Again, graphics cards without shader capabilities will run into a problem as they do not support it. We are talking about GeForce4 MX and earlier models (excluding the GeForce 3 series) only. With that in mind, this software really is an excellent benchmark. Small sidenote, we are not using the standard timedemo's. We made one ourselves that stresses the fillrate of a graphics card and will utilize the CPU very little.

Let's take a look at some of the benchmark numbers. Unlike some of the future games Splinter Cell doesnt use per-pixel lighting, so the framerate should be quite good even for owners of mid-end PCs.

 

Splinter Cell 1.2b 800x600 1024x768 1280x1024 1600x1200
5750PCX 18 16 14 12
6600 128 MB 36 31 22 19
6600 256 MB 39 34 24 21
x600 39 34 27 22
x700 Pro 47 42 33 28
6600GT Reference 64 56 41 35
6800GT 86 81 65 55
x850XT Reference 8xAF 86 81 66 60
x850XT Reference 88 86 75 67
x850XT Reference OC 88 87 77 69

Let's start off with an explanation on how to look at the results as well, you'll definitely need it. Now this is where it can get confusing:

If you look at the stats you'll notice no comparative results from the x800 series of cards, although next week we'll have a x800 XL inclusion we unfortunately never received the PCI-Express x800 models from ATI (and believe me we did request them). Including the results from the AGP models would be produce false results as they are rendered on another test platform.

the x850XT is the ATI reference card that we are testing today. All cards in this review are PCI-Express based and used the same test system. During this review when you see things like 4xAA 8xAF then we enabled some extra image quality settings like Anisotropic filtering and/or Antialiasing (AA). 6600 256MB is a previously tested Galaxy card. x600 of course refers to the Radeon x600 we tested. 5750PCX is the GeForce PCI Express version of the AGP model 5700 and if you see 6600GT or 6800GT... well, my bet is that by now you can guess.

Again, all cards today are PCI-Express graphics cards. As the results from Splinter Cell show, x850 XT PE simply has a Lord of the Rings kinda attitude (one core to rule them all). Even with x8 levels of anisotropic filtering it still is faster then a GeForce 6800 GT.

I consider Splinter Cell to be one of the best benchmarks for graphics cards as it scales performance of a graphics card so darn objectively.

Splinter Cell Benchmarks at Guru3D.com

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