Page 7 - Unreal Tournament 2004
Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. Each team has a power core that they need to protect. Between the teams' power cores a number of smaller power nodes are scattered across the map.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them.
Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.
UT 2004 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
FX5500 | 69 | 49 | 33 | 27 |
5950 ULTRA | 120 | 120 | 110 | 97 |
Again, very few results, we started using this software as benchmark only a few days go.. Up-to 12x10 you'll still be able to play Unreal Tournament 2004 though, that's really not that bad. The timedemo's used are custom made and represent realtime gameplay performance.