DX12: Cyberpunk 2077
DX12: Cyberpunk 2077
Cyberpunk 2077 was developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt (2015). We test the game at the China Town level, heavy on the GPU with lots of movement. We test in ultra-quality modus.
To keep the charts a little cleaner to read, we separated the two brands per resolution. After patch v1.2, the rBAR performance effect definitely narrowed down a notch. But it is measurable.