Palit GeForce RTX 3050 DUAL OC review

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Cyberpunk 2077 (Raytracing)

DX12: Cyberpunk 2077 (API: DirectX 12)

Cyberpunk 2077 was developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt (2015). We test the game at the China Town level, heavy on the GPU with lots of movement. We test in ultra-quality modus with Raytacing shadows and reflections enabled. 

* In a later dedicated chapter, we'll also show performance with Raytracing+ DLSS enabled.




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