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Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 didn't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this.

Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them.

What we customized for Unreal Tournament 2004 was the configuration, which is now set at the highest possible image quality. Next to that we recorded a really ridiculously-intensive-on-the-system time demo. The results then are compiled to an average, which is you average framerate. Again with default settings the framerate on your home machine would be somewhat higher as we go for the best possible settings available.

That's still charmingly exciting, as stated above we are using a new high quality intensive CPU timedemo that will bring even high-end cards on it's knees. It's not quite representable for how you play at home as your framerate would be higher. It's in reality displaying some very nasty CPU limitation here, yes even with an Athlon 64 4000+ processor!

But AA and AF quality settings is what we need to focus on here.

On the chart shown above you need to focus on a 1600x1200x32 resolution as everything below that is hitting that CPU limitation and shows basically the same FPS.

Splinter Cell Benchmarks at Guru3D.com

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