Gigabyte GeForce RTX 2080 Ti GAMING OC 1G reviewThe beast unleashed ..
Gigabyte is has released their GeForce RTX series graphics cards, in this review we look at their GeForce RTX 2080 Ti, and in specific the GAMING OC 11G edition. Armed with tensor and raytracing processors this model comes slightly tweaked in the clock frequency. Next to that is has been armed with a feisty WINDFORCE 3X Cooling System.
We've already covered a lot of new technology as the Turing architecture of the new GPUs offers a fundament change in the graphics card arena as next to your normal shading engine, NVIDIA has added RT (Raytracing) cores, as well as Tensor (AI), cores onto the new GPUs, and these are active. Is Turing is the start of the next 20 years of gaming graphics? Well, that all depends on the actual adoption rate in the software houses, they guys and girls that develop games and a dozen or so RTX games are in development and a dozen or so announced titles will make use of deep learning DLSS running utilizing the Tensor cores. For the new RTX series, it's mostly about Raytracing though. So welcome to a long row of RTX reviews. We start off with the reference cards and will follow with the AIB cards as for whatever reason NVIDIA figured it to be an okay thing for them to launch everything at once. First a quick recap of what's tested in this article, a bit of architecture and then we'll dive into real-world testing of course. You better grab a drink as these reference articles are prone to be lengthy with all the information we are covering.
The GeForce RTX 2080 Ti - this is the new consumer flagship graphics card from NVIDIA is the GeForce RTX 2080 Ti, this product series has been fitted with the TU102 GPU. This GPU will have 4352 active shader processors, which is substantial when compared with the GeForce GTX 1080 Ti. The product will get 11GB GDDR6 graphics memory, and with that 11 GB, you will get a 352-bit wide memory bus. The GPU has six Graphics Processing Clusters (GPCs), 36 Texture Processing Clusters (TPCs), and 72 Streaming Multiprocessors (SMs). Each SM contains 64 CUDA Cores, eight Tensor Cores, four texture units, and 96 KB of L1/shared memory which can be configured for various capacities depending on the compute or graphics workloads. Ray tracing acceleration is performed by a new RT Core processing, the TU102 has 72 of them with 576 tensor cores and 96 ROP units. For clock frequencies, we're looking at a 1350 MHz base frequency, with Turbo allowance towards 1635 MHz. Keep some margin in mind for the board partner clock frequencies. The AIB products should start at 999 USD, the founders' edition will start at 1199 USD.
The Gigabyte RTX 2080 Ti GAMING OC has been fitted with that Turing TU102 based GPU and is a product series that is released to replace the GeForce GTX 1080 Ti. The graphics card is all customized and was fitted with Gigabytes latest model WINDFORCE 3X cooler. The cooler is once again direct heatpipe touch based, meaning the heatpipes actually sit on top of the GPU. Much like many premium graphics cards up-to 60 Degrees C the card will passive mode, e.g. the fans will not spin. The WINDFORCE 3X cooler is embedded with a top side RGB LED logo which can be color controlled and animated. You will spot two power connectors (8-pin) and at the backside, you'll find a matte black solid backplate, unfortunately, is it completely closed. The Gigabyte RTX 2080 Ti GAMING OC has a slightly increased clock frequency of 15 MHz and the memory runs at reference frequencies (11GB GDDR6 / 14 GHz effective data-rate). With the help of XTREME ENGINE software by pressing a button the card will go into OC mode and gets an extra 15 MHz tweak. That OC mode requires you to have the software active at all times. Here at Guru3D test out of the box (BIOS) clocks, hence we will not use software modes. We'll start with a product overview in the photo-shoot, but have a quick peek first.
Have a peek and then lets dive deep into this review.