DX12: Cyberpunk 2077
DX12: Cyberpunk 2077
Cyberpunk 2077 was developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt (2015). We test the game at the China Town level, heavy on the GPU with lots of movement. We test in ultra quality modus.
Raytracing performance
Below a batch of Raytracing results with Raytracing Quality as well as DLSS quality mode. The game really benefits from DLSS relative to performance if you like a bit of extra eye candy.