Gigabyte 7NNXP nFORCE 2 review

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Page 12- Benchmarks Unreal II

Unreal II: The AwakeningNew in our benchmark suite is Unreal II -The Awakening. Compared towards Unreal 2003 unreal2-150.jpgit's not commonly used as test-software and therefore excellent to test products with.

You play John Dalton, an ex-marine now working as a space marshal for the Terran Colonial Authority. Dalton leads a rag-tag group of fellow ex-marines and one alien navigator aboard the ship Atlantis, charged with the task of patrolling the outer-reaches of space to quell any trouble that may crop up on any of the scattered colonies on his patrol.

Another plus is an incredible graphics engine capable of producing some of the most glorious and breath-taking graphics to date. This engine is put to good use with some inspired level designs of vast proportions, many filled with intricately designed structures and endless beauty. Character models here have a roundness and human warmth in their textures and coloration that make them almost leap off the screen. They're more cartoon-like than photo-realistic, although they have a peculiarly vivid presence that tops anything we've seen. They also don't have those bulky "Quake hands" sported by every human and humanoid denizen of a first-person shooter since 1996, so bonus points have to be awarded for that aesthetic alone.  

Unreal II: Awakening 800x600 1024x768 1280x1024 1600x1200
Athlon XP 1800+ 7NNXP FORCE2 68 66 62 55
Pentium 4 2.4 (800) 83 80 68 56
Pentium 4 2.8 (800) 97 86 70 56

I included this benchmark as I wanted to show you the performance results for a more modern game with a low-end processor in combination with the 7NNXP. For the sake of it I threw in some scores made on a mid/high-end Intel 865PE based system with 800 MHz(fsb) Pentium 4 class CPU's. Be aware of the fact that the bigger part of framerate differences is mainly based on the CPU. As you can see the 1800+ on the 7NNXP is doing quite an interesting result, not bad at all eh ?

A few technical improvements in Unreal II include texture compression, alpha blending, distance fog, advanced particle physics with forces and particle collisions, and per-poly collision detection for characters.

unreal2-400.jpg

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