GeForce GTX Titan Overclock Guide

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DX11: Medal of honor Warfighter and Sleeping Dogs

DX11: Medal of honor Warfighter

Medal of Honor Warfighter (MOH Warfighter) is a first person shooter game which is being developed by Danger Close Games and published by EA. It is both a single-player and multiplayer game. The gameplay of Warfighter includes six different classes which are Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. It uses a fire team system where two people must work together and there are certain perks to working as a team. "Support-actions" return in Warfighter, and now have a bigger impact on the gameplay and how one approaches situations. Also, when one acquires a kill-streak, the player is given a choice of one or the other, larger kill pile-ups will have greater rewards.

Medal of Honor Warfighter uses the Frostbite 2 Tile-based Deferred Shading. This technique breaks up the screen into tiles and uses a DX11 compute shader to determine what lights are used in each of the tiles. By using a compute shader to cull the lights that are not used in a tile, lighting calculations can be done much faster, and more lights can be used overall in the scene. Eyecandy, it's what makes the game really great.

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For our graphics performance tests we apply the internal Ultra Quality mode and 4xMSAA. DX11 is activated. Again if we focus at 19x12 and above that additional and much welcomed 10% extra performance.


DX11: Sleeping Dogs

Based in Hong Kong, Sleeping Dogs takes gamers through diverse neighborhoods, ranging from the high class Central HK to the bustling fish markets of Aberdeen and beyond in a wide variety of story missions and sandbox activities. The game also introduces handfuls of intriguing characters for gamers to interact with as they navigate through a truly unique and dangerous city.

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The game is great to benchmark with is comes with DirectX11 Specific Features like contact hardening shadows, HD-AO and Use of Direct Compute. This particular test has the following image quality settings enabled:

  • DX11
  • High Quality mode
  • in-game AA enabled
  • in-game AF enabled

Our scores are average frame-rates so you need to take a margin in mind for lower FPS at all times. As such we say 40 FPS for this game should be your minimum, while 60 FPS (frames per second) can be considered optimal. If we focus at 19x12 again, that's a cool 14% performance increase. Me likey :)

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