GeForce FX 5800 Ultra review

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Unreal 2003

imageview.php?image=100Unreal 2003The Unreal Tournament 2003 benchmark is much more modern than Quake III, this is not the Unreal 2003 performance test as used by some other websites, contrary to that, it's based on the demo.

Since the Unreal Tournament 2003 demo is finally out, and available for a free download. You can get it at just about any file download site (link). Be prepared to download 100MB of data though. 

One nice little addition to UT2003 demo is that it has a built-in benchmark utility.  You can find the benchmark in the system subdirectory for the game after it installs.  The file is appropriately named 'benchmark.exe'.  Run this file, select the resolution you want to benchmark, and it will go through 4 different demos, 2 are "flyby" and 2 are "botmatch" demos.  The flyby demos give you an idea of how high frame rates would be without bots, while the botmatch demos give you an idea of what kind of fps you can expect while actually playing the game. The benchmark actually leverages more cpu and graphics intensive technologies that the engine is capable of.

 

Score is in Frames per Second, the higher the better.

As you can see I took a somewhat different approach on benchmarking in this review. In this review we'll not only go deep into the performance difference between Anti Aliasing and Anisotropic filtering, yet we'll take a closer look at raw performance measured on a mid end and high end system, this will be key factor of these benchmarks.

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