GeForce 6600 GT Reference Review

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Unreal Tournament 2004
unrealtournament2004-tease.jpgAdded into our wide benchmark suite is Unreal Tournament 2004. The developersof UT2004 didn't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this.

Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them.

What we customized for Unreal Tournament 2004 was the configuration, which is now set at the highest possible image quality. Next to that we recorded a really ridiculously-intensive-on-the-system time demo. The results then are compiled to an average, which is you average framerate. Again with default settings the framerate on your home machine would be somewhat higher as we go for the best possible settings available.

 

UT2004 800x600 1024x768 1280x1024 1600x12005750PCX 40 38 34 27x600 39 39 38 336600GT 48 48 47 46550/1110 48 48 48 474xAA 8xAF 48 47 44 254xAA 8xAF opt on 48 47 45 3316xAF 48 48 47 44

Pretty impressive, as stated we are using a new high quality timedemo though that will get even high-end these cards on it's knees, unfortunately I am seeing some CPU limitation here. Judging from the results you'll still play a fantastic game of Unreal with all bells and whistles turned on, even in the highest resolution.

unrealtournament2004-teaseb.jpg

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