Graphics memory (VRAM) usage and Conclusion
Graphics memory (VRAM) usage
How much graphics memory does the game utilize versus your monitor resolution with different graphics cards and respective VRAM sizes ? Well, lets have a look at the chart below. The listed MBs used in the above chart is the maximum measured utilized graphics memory during the test run. During game-play the game is swapping and loading stuff. As such in the most scenarios you'll notice your VRAM is filled, then memory gets emptied chunk by chunk bit and then filled again.
The title is a fill all you can type of game. E.g. it buffers as much as need an as it can. Up-tp Full HD (1920x1080) an up-to 3GB graphics card of decent caliber will do the job just fine really. 4GB is your minimum target for 2560x1440 though, especially at the best image quality settings VRAM eats away a large portion of whatever is available. If you want to play Ultra quality with Ultra HD as preferred monitor resolution, that 4GB is the minimum (unless you are comfortable to twiddle around a little with AA settings etc).
If you are wondering about it, no Sir ... FCAT will not work with this UAP title, we are still checking how to get it running, as our software is (well should be fully) compatible. Gears of War 4 surprised me in what kind of graphics it offers and how well it is playable. It now finally is a proper DX12 title, and before people ask, yes ASYNC was enabled. Gears of War 4 is not my kind of game though TBH but clearly there is a lot of interest in it. NVIDIA has been all over this title and it shows being a well optimized proper PC gaming title, the Pascal cards perform really well thanks to the large VRAM buffers and tweaks, but also the 970, 980 and 980 Ti did a terrific job.
AMD is doing fine in resolution up-to 2560x1440 really, but after that the 4GB models quickly run out of breathing air (VRAM), and that shows. Obviously you can simply lower image quality settings a bit and work your way through there as the game will play just fine on pretty much any card. The game graphics themselves can be tagged as nice to even pretty good, the scenery is full and atmospheric with a lot of nice weather elements. Once we get FCAT going on this UAP title we'll update to see how frametime behaviour is doing. We'll also (likely) add some more mainstream cards into the benchmark charts this week to get a broader overview.