Galaxy Glacier 6800 128 MB review

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Benchmarks - Unreal Tournament 2004

Unreal Tournament 2004
unrealtournament2004-tease.jpgAdded into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 didn't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this.

Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.

 

 

 

UT 2004 1024x768 1280x1024 1600x1200
6800 128 MB 172 153 133
x800Pro 168 160 142
6800 - 405/875 172 159 145
x800XT 170 164 163
6800GT 175 168 169
6800U 175 168 175

Let's have a look at the results when we enable 4 levels of AA and 8x AF.

UT 2004 800x600 1024x768 1280x1024 1600x1200
6800 128 MB 161 130 101 65
x800Pro 167 160 135 100
6800GT 172 154 125 106
6800U 174 163 136 116
x800XT 167 167 154 118
x800XT HiS 167 167 154 118

Again very similar results. You can see clearly that this card is getting closer to the mid-end segment. You'll still play a fantastic game of Unreal with all whistles and bells turned on in even the highest resolution.

unrealtournament2004-teaseb.jpg

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