VGA performance: F.E.A.R. - Perseus Mandate (DX9)
F.E.A.R. - Perseus Mandate
As many of you will be aware, F.E.A.R (or First Encounter Assault & Recon in short) involves a rather mysterious looking girl in a red dress, a man with an unappetizing taste for human flesh and some rather flashy action set pieces aka The Matrix. All of this is brought together by one of the best game engines around.
F.E.A.R. makes its cinematic pretensions clear from the start. As soon as the credits roll, and the music starts, you are treated to the full works. The camera pans across scores of troops locked 'n' loaded and ready to hunt you down, all seemingly linked to 'Paxton Fettel', a strange kind of guy with extraordinary psychic powers capable of controlling battalions of soldiers and a habit of feeding off any poor unfortunate innocents - presumably to aid his powers of concentration. It doesnt end there, after a short briefing at F.E.A.R. HQ you are sent off to hunt down Fettel equipped with reflexes that are 'off the chart'. These reflexes are put to excellent use, with a slow motion effect like that of Max Payne, or the before mentioned Matrix. But here, it is oooohhhh so much more satisfying thanks to the outstanding environmental effects. Sparks fly everywhere, as chunks of masonry are blasted from the walls and blood splatters from your latest victim. The physics are just great, with boxes sent flying, shelves tipped over, and objects hurtling towards your head. And the explosions, well, the explosions just have to be seen, and what's so great about this is you can witness it in all its glory in slow motion.
Image Quality setting:
- 4x Anti-Aliasing
- 16x Anisotropic Filtering
- Soft Shadows Disabled
We'll also include a couple of "last-generation" games. F.E.A.R. - Perseus Mandate remains an excellent title to check and compare graphics cards with. Above, 4x AA and 16x AF were applied here, and as you can observe, very similar results scaling wise.
And once we place the graphics card performance all in one chart, we get a pretty good overview of how it behaves from resolution to resolution.