Gainward Ultra 760 XP Golden review

Graphics cards 1049 Page 9 of 16 Published by

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Page 9 - Overclocking

Performance - Overclocking
Of course with most videocards we can do some easy tricks to boost the overall performance a little. It's called overclocking the videocard and by increasing the frequency of the videocards memory and gpu we can make the videocard increase it's calculation clock cycles per second. It sounds hard but it really can be done in less then a few minutes. I always tend to recommend to novice users and beginners not to increase that frequency any higher then 5-10% of the core and memory clock. Example: if your card would run at 400 MHz then I suggest you don't increase that frequency any higher than 440 MHz.

More advanced users push that frequency often way higher. Usually when memory starts to show white dots 'snow' you should go down 10 MHz and leave it at that. The core can be somewhat different. Usually when you are clocking to hard it'll start to show artifacts, empty polygons or it will even freeze. I recommend that you back down at least 10-15 MHz from the moment you notice an artifact. Look carefully and observe well.

All in all .. do it at your own risk. Overclocking your card too fast or constantly to it's limit might damage your card and it's not covered by your warranty.

You will benefit from overclocking the most with product that is limited or you may called it 'tuned down'. Now then, we know that this graphics core is likely more powerful then what we have seen in the previous benchmarks. Therefore by increasing the memory and core frequency we should be able to witness some higher performance results.

 Copyright - Guru3D.comWill the cooling solution help cooling down the graphics card enough for a nice overclock ?

Overclocking wise this product showed absolutely no potential as it is already overclocked at default. We where able to push another 10 Mhz out of the core from 450 towards 46 and the memory was able to reach 920 MHZ while it was 900. This virtually will not have an effect at all and i consider this thin line in overclocking the border of stability. Therefore I highly recommend that if you reproduce the same results as we did with this product not to overclock it any further.

We did several tests overclocked though, which are made with, Quake III Arena  Splinter Cell, Unreal 2003, Unreal2: The Awakening and do not forget about Serious Sam Second edition. All tests where made in 32 bit colors in resolutions ranging from 800x600 up-to the Godfather of all gaming resolutions, the 1600x1200 screen mode with all kinds of performance/quality settings.


Please read - Cheats and Optimizations

A very nasty trend we have seen the past months is that certain if not most graphics chipset designers have been caught optimizing and even cheating their drivers for specific benchmarks. We want to explain a few things about the difference between the two and what Guru3d.com has been doing to prevent this grey area of cheating.

An Optimization by itself is honestly nothing bad. Take a racing car. At default it will race at a certain speed, now if we tune it, revise it and hey even switch on that Nitro button, the performance of that racing car will increase heaps. Your Operating system has been optimized for your Pentium or AMD processor to take full advantage of the CPU, the result is a faster computer.

Now we look at the graphics chipset, the two examples named above are similar for graphic processors. Games can be optimized for the graphics chipset to take advantage image quality or performance wise the frame rate. We make a very important side note though, an optimization can not and may not be made at the cost of image quality as that would be cheating.

Cheating, by definition is wrong on all levels. NVIDIA has been caught red-handed clipping in specific synthetic benchmarks. A downright shameful act ...

After huge criticism from the public NVIDIA has made steps to remove their cheating actions from their drivers which we highly recommend them to do as otherwise it would cost them their reputation and good name at consumer level. If a consumer does and can not trust a product they will not buy it. It's that simple.

NVIDIA's products however are far from bad, in fact I still believe the FX line-up is a very good series yet being caught cheating clouded a very negative spiral/reputation around their product line-up and I predict that their cheats have inflicted serious damage in sales of the entire Geforce FX series.

That being said, it's reasonable easy to divert specific cheats and unprofessional optimizations. First things first, we stepped away from synthetic benchmarks. 3D Mark 03 for example, the end-result .. what exactly does that tell you ? Precisely, a number that says basically nothing anymore. 3D mark 03 was heavily 'abused'.

In today's review we will use six benchmarks based on games.

For four of these games we are making use of a custom timedemo. Not NVIDIA or either ATI knows what time demo we are using. These are non-public tests which where recorded for us only. We are not going to make them public either as they are and will remain internal material. Therefore the chipset manufacturer will not have the chance of optimizing it that specific benchmark time-demo.

The downside, a manufacturer can make game-engine specific cheats that lower image quality so it's not 100% fool-proof. There is one piece of software that we know of who has this issue Unreal Tournament 2003 as it does not allow to be rendered at Trilinear filtering while ATI's products do and although with the naked eye you could not tell the difference it most definitely is a bad trend.

As you can see we will do our very best now and in the future to keep a close eye on optimizations and cheats, we need to be able to show you objective results. However in the end this should be a responsibility for the chipset designer, if that entity fails to do so then it'll loose consumer's trust and will dig it's own grave.

That being said, let's get started with the benchmarks.

 Test system

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