ASUS GeForce RTX 3060 STRIX Gaming OC review

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DX12: Battlefield V

DX12: Battlefield V (& RTX)

Battlefield V will focus extensively on party-based features and mechanics, scarcity of resources, and removing "abstractions" from game mechanics to increase realism. There will be an expanded focus on player customization through the new Company system, where players will be able to create multiple characters with various cosmetic and weapon options. Cosmetic items, and the currency used to purchase others will be earned by completing in-game objectives. The game is showing plenty of PC graphics options like the quality of textures, texture filtering, lighting, effects, post-processing, mesh, terrain and anti-aliasing (TAA) are listed. Ambient occlusion can also be set HBAO. Gamers also have the ability to change the resolution, limit the frame rate, adjust the field-of-view, adjust effects such as vignettes or motion blur, or resolution scale. For our testing, we'll opt for DX12, Ultra Quality mode, VSYNC off, and HBAO on.




Battlefield V: RTX and DLSS


In the above plot, you can see the ray-tracing performance (no DLSS enabled just yet here) ergo we can insert the Radeon RDNA2 based cards as well.


DLSS is of course also an option. Unfortunately, EA/DICE has not yet implemented DLSS 2.0, ergo DLSS 1.0 only works in Ultra HD. Once we enable it combined with ray-tracing, we can now game at, give or take, ~38FPS at 3840x2160 and that is still quite okay.  

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