Performance - dGPU Extended tests GeForce GTX 1080 - DX12: Rise of the Tomb Raider (2016)
Performance - dGPU GTX 1080 - DX12: Rise of the Tomb Raider (2016)
The game begins with a small camp at Siberia, where Lara is gazing at the huge mountains that await them. Jonah tells her that the others won't be accompanying them anymore except him. The climb soon becomes challenging, with Lara nearly falling down to her death. As Lara reaches the top, she sees the ruins of Kitezh from afar, but the storm strikes the mountain and separates the two.
This particular test has the following enabled:
- Very high Quality mode
- FXAA/HBAO+ enabled
- 16x AF enabled
- Pure Hair Normal (on)
- Tessellation On
Our scores are average frame rates so you need to keep a margin in mind for lower FPS at all times. As such, we say 40 FPS in your preferred monitor resolution for this game should be your minimum, while 60 FPS (frames per second) can be considered optimal. We opted for the GeForce GTX 1080 as it really requires a fast processor to be able to keep up with that raw horsepower. But we also want to see how a competing brand is behaving on the Ryzen platform. We measure precisely the way you play your game, with proper image quality settings. As history has proven, faster cores matter more than more cores. Basically, once you pass four cores you'll be hard-pressed to find substantial enough differences.
** result set updated June 6th 2017 due to a game patch that optimizes for Ryzen processors