Zelda OOT: Dark Young Link DX12 demo

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Hm, nothing "wow" about it,DOF is extreme and no reason for even a demo and I assume the light effect from his red eyes have to be a bug..(?) if not it's not good. Anyway it's just a demo, a non-impressive one.
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My Results: (With 62 fps, because it locks there.) DX11: CPU 22% GPU 55% usage. DX12: CPU 15% GPU 54% usage. Not that bad, considering ue4.9 is the first version with a DX12 beta
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Not a good demo for DX12's power, I guess. Unreal Engine have an agreement with nVidia and will not use the most useful DX12's feature: async shader. Well... not for while. Curious about what will be the first game made for DX12 to be released and how async shader will hit my GTX.
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They need to stop the constant shimmering of the out of focus objects. It makes it look like everything in the distance is viewed through heat haze.
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This quite sad in a way coz it is showing how good a Zelda game could look but never will. Nintendo are too backward to ever use pixxar quality graphics in their games even though it would improve them massively.