World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate

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Interesting. Those few left playing wow can try it.
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The few left three hundred and fifty thousand active players might.
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Wow is still a popular game imho, and also one of the best all around mmorpg you can get today. Also we are at the end of nearly 2 year old content, is normal that now, till shadowland, the players are few. What are the other options? Is kind of sad that they implement those technologies when there are still problems in handling 40+ players on open world bosses with high spell count, the frame rate cripple down to 10fps ( or less ) on a 2700x ( my machine ).
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asturur:

Is kind of sad that they implement those technologies when there are still problems in handling 40+ players on open world bosses with high spell count, the frame rate cripple down to 10fps ( or less ) on a 2700x ( my machine ).
Well it's almost certainly different engineers working on those problems. I think we'll see some improvement just by getting rid of the proc machines called azerite armor. Were you around when they released Oondasta? That boss would bring down servers 😀 Seeing 100+ players get slaughtered in a few seconds was worth it lol
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dunadan101:

The few left three hundred and fifty thousand active players might.
Don't think so. I average less fps in WoW than a lot of newer triple AAA games. This game will be a slideshow with RT enabled and this is not the kind of game where you want to sacrifice fps for eye candies.
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MonstroMart:

Don't think so. I average less fps in WoW than a lot of newer triple AAA games. This game will be a slideshow with RT enabled and this is not the kind of game where you want to sacrifice fps for eye candies.
Probably because the game is still CPU bound in big cities and raids? I can't say for sure, I've stopped playing mid-Legion, although I did play maybe 1 hr of BfA beta. In some areas in Suramar, the last time I tested, I had 40-50 fps at 10/10@1080p with a 5GHz 8700K, and my 1070ti was languishing at 40% utilization, Dx12 or Dx11. That's WoW for you. Since RTX puts a heavy load on the GPU not much should change.
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WoW needs a new Game Engine, it runs worse than most modern games.
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Why put lipstick on a pig. The game looks 20 years old and you wanna put DXR on top of it why?
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MonstroMart:

Don't think so. I average less fps in WoW than a lot of newer triple AAA games. This game will be a slideshow with RT enabled and this is not the kind of game where you want to sacrifice fps for eye candies.
They have massive problem with server infrastructure, a problem that they have created themselves. They got rid of the dot snapshoting a few expansions ago, so now every time your dot does any damage a server has to calculate what that damage will be based on your current stats. The issue is that they have added massive amount of system of absolutely random procs that influence your output and they need to recalculate everything at every tick of a dot for literally everyone. All of that should be going away in Shadowlands. While I think they should rather focus on making the game better than the current crap, this is definitely not implemented by the same people as the ones designing and creating in game systems.
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MonstroMart:

Don't think so. I average less fps in WoW than a lot of newer triple AAA games. This game will be a slideshow with RT enabled and this is not the kind of game where you want to sacrifice fps for eye candies.
adding load to the gpu won't in any way make a cpu bound game any slower.
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toyo:

Probably because the game is still CPU bound in big cities and raids? I can't say for sure, I've stopped playing mid-Legion, although I did play maybe 1 hr of BfA beta. In some areas in Suramar, the last time I tested, I had 40-50 fps at 10/10@1080p with a 5GHz 8700K, and my 1070ti was languishing at 40% utilization, Dx12 or Dx11. That's WoW for you. Since RTX puts a heavy load on the GPU not much should change.
Not really cpu bound. I mean in Boralus my fps is 50-60 and my cpu utilization is 20% and my gpu utilization 60%. My internet connection is very good too. It's just an old game not optimized for modern hardware. In raid i get 140 fps if there's less than 20 people. Over that it can get exponentially bad unless i turn the spell effects setting to low.
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MonstroMart:

Not really cpu bound. I mean in Boralus my fps is 50-60 and my cpu utilization is 20% and my gpu utilization 60%. My internet connection is very good too. It's just an old game not optimized for modern hardware.
its cpu bound.
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Is definitely CPU bound, you may have cpu at 20% meaning that you have a core at 100% and some other cores doing some other small jobs. I reproduced all my fps drops at will, and i measure core utilizations with afterburner. The proc number can be a fact, but i do not see why this has to lock down FPS. I would expect to be able to rotate my camera and maybe move smoothly, even if the server would have to rollback my movement, while is half frozen calculating all the chance of spells extra effects. But no, it collapse to 5 fps.
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MonstroMart:

Not really cpu bound. I mean in Boralus my fps is 50-60 and my cpu utilization is 20% and my gpu utilization 60%. My internet connection is very good too. It's just an old game not optimized for modern hardware. In raid i get 140 fps if there's less than 20 people. Over that it can get exponentially bad unless i turn the spell effects setting to low.
That's literally CPU bound. Overall CPU utilization for multicore CPUs is somewhat irrelevant. What matters is the per core utilization, and even then, the OS can sometimes switch loads very fast from core to core depending on a number of factors, like the power plan used, CPU architecture etc., which can show a deceiving picture of a balanced all core load. I remember seeing that on my old FX8350 on Balanced, but as soon as I would switch to High Performance the one core load became apparent. 60% GPU utilization is quite low but expected on powerful GPUs on lower resolutions or detail levels. You get lower FPS in specific scenarios on WoW like 30 men Heroic raids (that still the format? that was the worst in Legion, worse than Mythic 20), populate cities, lots of NPCs in an area (like Suramar, and I assume Boralus) because of the increased drawcalls and existing entities on screen. The CPU struggles a lot to feed enough data in these scenarios. You'll get some theories about the serial nature of MMOs and how hard it is to parallelize all that's going on which might be a factor, but in general, the rule is the more players, the more clutter, the more shading, the lower the GPU utilization and fps. Worst of the worst for me was I believe pulls inside Nighthold fights like Aluriel and Botanist, which took place in open areas of Suramar City with lots of vegetation and draw calls, in our heroic 30M farms. No amount of reducing details, not even 1/10, would help. Still have PTSD from years of raiding in WoW on its horrible engine depending on single core performance.
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Holy crap..... You guys make me happy to be WoW free for the last 5 years....
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MonstroMart:

Don't think so. I average less fps in WoW than a lot of newer triple AAA games. This game will be a slideshow with RT enabled and this is not the kind of game where you want to sacrifice fps for eye candies.
I get around 150 fps at all times with my 2080 ti and my 9900K. I would love to see RT. Sucks it won't be in Classic which is pretty much all I play now.
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sykozis:

Holy crap..... You guys make me happy to be WoW free for the last 5 years....
I actually miss WoW - especially given I'd accrued over 500 days played despite being absent for about 8 years of its existence. I pretty much play no games at all now because most require Steam, and I'm not interested in any of the 'features' provided by this platform. Still, I think it's cool that they're investing in the game engine - it's just a travesty that they have spent so much time pruning talents, and that the game designers were totally incapable of class balancing (not that I believe things should be balanced) - such that they would continually break or remove key class abilities - despite some classes being underrepresented in certain aspects of the game. This was also the reason for my eventual departure. Regarding game-engine performance, I can't say that I ever really had issues outside the once massive raids on Stormwind City; then everything would grind to a halt... Happy days!
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beedoo:

I actually miss WoW
I played for a little over 8 years..... The last time I logged into the game was February 2015. Warlords of Draenor was the breaking point for me..... Most of the game is grinding, purely for the sake of grinding with no impact on the actual story line. After all the grinding required for Cata and MoP, most of which was utterly pointless in the end, I wasn't going to spend hours on end grinding pointlessly again. Either Blizzard can develop a story line and game play without all the needless grinding that doesn't move the story along, of they won't get another dime of my money. The only purpose all of the grinding in WoW serves, is to keep people playing longer. All it's ever been is a cash grab. It doesn't add any value to the game, it doesn't progress the story line, it's just grinding for the sake of grinding..... I can get that from Diablo3's Rifts, Greater Rifts and Challenge Rifts.....and I don't have to pay a monthly subscription fee to do it....
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toyo:

That's literally CPU bound. Overall CPU utilization for multicore CPUs is somewhat irrelevant. What matters is the per core utilization, and even then, the OS can sometimes switch loads very fast from core to core depending on a number of factors, like the power plan used, CPU architecture etc., which can show a deceiving picture of a balanced all core load. I remember seeing that on my old FX8350 on Balanced, but as soon as I would switch to High Performance the one core load became apparent. 60% GPU utilization is quite low but expected on powerful GPUs on lower resolutions or detail levels. You get lower FPS in specific scenarios on WoW like 30 men Heroic raids (that still the format? that was the worst in Legion, worse than Mythic 20), populate cities, lots of NPCs in an area (like Suramar, and I assume Boralus) because of the increased drawcalls and existing entities on screen. The CPU struggles a lot to feed enough data in these scenarios. You'll get some theories about the serial nature of MMOs and how hard it is to parallelize all that's going on which might be a factor, but in general, the rule is the more players, the more clutter, the more shading, the lower the GPU utilization and fps. Worst of the worst for me was I believe pulls inside Nighthold fights like Aluriel and Botanist, which took place in open areas of Suramar City with lots of vegetation and draw calls, in our heroic 30M farms. No amount of reducing details, not even 1/10, would help. Still have PTSD from years of raiding in WoW on its horrible engine depending on single core performance.
I'm playing at 2k with pretty much everything at max outside of particle effect at low and AA at cmaa. It's 2020. I would not consider an application not utilizing the multi cores of a cpu as only cpu bound but also simply outdated. It has the advantage of my computer being silent while playing wow since it's not working very hard ... The most used core rarely get over 80%. Most of the time it's sitting at 65-75%. The other cores are barely used at all. Like i said i get better fps in newer online multiplayer games with far better gfx.
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sykozis:

I played for a little over 8 years..... The last time I logged into the game was February 2015. Warlords of Draenor was the breaking point for me..... Most of the game is grinding, purely for the sake of grinding with no impact on the actual story line. After all the grinding required for Cata and MoP, most of which was utterly pointless in the end, I wasn't going to spend hours on end grinding pointlessly again. Either Blizzard can develop a story line and game play without all the needless grinding that doesn't move the story along, of they won't get another dime of my money. The only purpose all of the grinding in WoW serves, is to keep people playing longer. All it's ever been is a cash grab. It doesn't add any value to the game, it doesn't progress the story line, it's just grinding for the sake of grinding..... I can get that from Diablo3's Rifts, Greater Rifts and Challenge Rifts.....and I don't have to pay a monthly subscription fee to do it....
Draenor remains in my book the worst expension ever. I also did not play in Draenor. I levelled my toons and cancelled my sub. I came back for Legion which was very good.