World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate
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Undying
Interesting. Those few left playing wow can try it.
dunadan101
The few left three hundred and fifty thousand active players might.
asturur
Wow is still a popular game imho, and also one of the best all around mmorpg you can get today.
Also we are at the end of nearly 2 year old content, is normal that now, till shadowland, the players are few.
What are the other options?
Is kind of sad that they implement those technologies when there are still problems in handling 40+ players on open world bosses with high spell count, the frame rate cripple down to 10fps ( or less ) on a 2700x ( my machine ).
Amaze
MonstroMart
toyo
TheDeeGee
WoW needs a new Game Engine, it runs worse than most modern games.
Reddoguk
Why put lipstick on a pig. The game looks 20 years old and you wanna put DXR on top of it why?
Backstabak
Astyanax
MonstroMart
Astyanax
asturur
Is definitely CPU bound, you may have cpu at 20% meaning that you have a core at 100% and some other cores doing some other small jobs.
I reproduced all my fps drops at will, and i measure core utilizations with afterburner.
The proc number can be a fact, but i do not see why this has to lock down FPS. I would expect to be able to rotate my camera and maybe move smoothly, even if the server would have to rollback my movement, while is half frozen calculating all the chance of spells extra effects. But no, it collapse to 5 fps.
toyo
sykozis
Holy crap..... You guys make me happy to be WoW free for the last 5 years....
Prod
beedoo
sykozis
MonstroMart
MonstroMart