Video: Disney shows off what Real Time Ray tracing of Star Wars looks like with 8 Nvidia GPUs
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ttnuagmada
That might as well be a video of a Nintendo 64 game.
Agent-A01
Why do people have such a hard time holding their phone still.
Dragam1337
HawaiianBrian
vbetts
Moderator
ivymike10mt
First these developers need to learn how to make games with Multi-GPU.
Second, They need to learn how to optimize games..
And then, They need to learn, how to make games look attractive - without brute-force technology.
BTW. Why They even bothering, in so early stage..?
Fox2232
Not impressed. If they spent time to set everything for raytracing, they should have picked environmental settings where it shines.
Here, it is just dull. Regular rendering with well selected Ambient lightning/occlusion would look almost same.
Secondly, if they used raytraced scene to bake shadow textures for some stuff, it would look 99% same as there are really no good lighting/shadow changes.
Denial
nz3777
No offence but....That video did NOTHING for me.
WalterDasTrevas
somemadcaaant
Unreal--
ray racing is mess like vxgi that never got used in games becuse its demanding.
without the powerfull hardware its nothing.
and that not cheap.
Denial
merxx
Realtime raytracing is not very far behind. Yes its still very hardware demanding but so is path tracing and look how well it has progressed.
When I was doing my BA 3d animation course at University of Teesside around 2004, I talked to some ILM ( star wars vfx company ) employees about path tracing in vfx films and they laughed and reassured me that it would only stay with stills and arch viz etc.. 10 years fast forward and I join ILM and we also use pathtracing for vfx stuff. All I can say things progress very fast. I wouldnt be surprised to see noise free real time physically correct unbiased ( or partly biased ) path tracing gaming in 20 years.
Hell , I remember when Pixar released their first raytrace Renderman. Before, many people claimed you dont really need a raytracer and you could get away with a rasterizer, which was much faster but not really when you wanted full raytracing features. Some things are just better to fully calculate them rather than implementing 100 cheats to make it work, in the end its probably slower and looks worse. Machine power is much cheaper than human power. Its cheap to leave computers to calculate stuff.
xIcarus