Valve Introduces Steam Audio
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Aura89
If this is the same thing they added to CS:GO, i wasn't that impressed, and turned it off.
AMD4Life
I've never been much of a fan of virtual surround/reverb effects and always preferred a properly implemented stereo signal with quality headphones. That said, I understand some people feel differently and this has its place.
Glidefan
Moderator
Bounces, audio occlusion... that was EAX back in Win95-WinXP...
Fox2232
malitze
Denial
I don't think any of their current titles implement this system?
For me, the pinnacle of sound is R6 Siege. I don't think it's a very realistic system (in terms of realistic propagation), but it's absolutely incredible for positional audio. I can tell when someone is above or below me and even how many rooms away they are. The destructive system makes it even better, you can blow holes in walls and use that to increase the volume from specific directions. I've played tons of FPS titles and it's by far the most useful in terms of gameplay.
Hopefully this will be as good or better. I'd like to see more gaming companies make use of sound/audio/music in games - I feel like few do it really well yet it has a significant impact on the experience.
Robbo9999
Sounds good - nuff said!
RealNC
If this is the same as what they use in CS:GO, then thanks, but no. It sounds muffled and weird. Like you're underwater.
Meanwhile, using the Dolby Headphone function of my sound card for converting 5.1/7.1 surround to binaural audio for stereo headphones sounds much, much cleaner. And more realistic. With CS:GO's HRTF, the audio seems to mostly come from inside my head. With Dolby Headphone, it actually sounds like it comes from the correct distance around me.
Aura89
http://blog.counter-strike.net/index.php/2016/12/17260/
would be very surprised if this is not what they implemented into CS:GO, though i'm certain it's the only title.
In terms of portal 2 earlier in this thread, it definitely was not in that.
Mufflore
Irenicus
If you truly want immersive, accurate and high quality sound you really need a good receiver and some kick ass speakers. But it will cost you a fair bit. Headphones can be great don't get me wrong, but they can't ever emulate 6(or more) individual $1000 speakers (each). Nor can they shake the room 🙂
Robbo9999
Noisiv
Prince Valiant
SHS
Robbo9999
Pinstripe
qqryq
Binaural audio is fantastic! I'm using Four Channel Ambiophonic Transcoder - free, standalone binaural transcoding implementation tool:
http://www.hotto.de/software/fourchannelambiophonictranscoder.html
Mufflore
qqryq