Upcoming GPU Benchmarks: Unigine Valley 1.0 & Heaven 4.0

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Nice. 🙂 ( I didn't do much with the previous Heaven benchmark but it was quite impressive. ) EDIT:
Over Unigine Heaven 3.0, the 4.0 release adds in: - Support for GPU temperature and GPU clock monitoring into the software itself (though if you're using the Phoronix Test Suite, all of these system software and hardware sensors have already been available for any test profile via the MONITOR=all environment variable). - Drastic improvements to the visual quality of SSDO (Scene Space Directional Occlusion). - Stars are now rendered at nighttime. - Improved lens flare. - Improved detection of multiple GPUs. - Various bug-fixes.
EDIT: Ah they even had the release dates.
Unigine Heaven 4.0 is scheduled for its public release on 12 February and Unigine Valley 1.0 on 14 February.
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That video looks like what my Skyrim looks like with all my mods on. Still very impressive though. Its the 12th now? No links?
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The Unigine Valley video is from 2011, which is when I first saw it. Which means, we're going to get something even nicer (I hope) within that 2 year gap that they've had time to work on it.
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Awesome. New benches to play with.
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Good stuff. Some more new benchies for my sli 680
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Looks very pretty 😀
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I'm buying the Advanced edition for the simple fact the basic edition doesn't come with benchmark looping. It's $15 though but I'll get my monies worth out of it.
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Now I'd like such environments in every game! If they used dynamic LoD and tessellation, it should be doable. Is it too much to ask?
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http://www.phoronix.com/scan.php?page=article&item=unigine_valley_benchmarks&num=1 Unigine Valley benchmark results.
Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, here are some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There's also benchmarks in this article of Unigine Heaven 4.0, which was just released yesterday.
Unigine Heaven 4.0 is much more demanding than the Unigine Heaven 3.0 release from last year with the frame-rates for NVIDIA and AMD graphics processors both being sharply lower. Unigine Valley 1.0 is also able to drop all current-generation graphics cards to their knees. For reference, on the same assortment of graphics cards, I also re-ran Unigine's older tech demos -- Unigine Tropics and Unigine Sanctuary.
The graphics cards tested for this comparison on the NVIDIA side were a GeForce 9800GTX, GT 220, GT 240, GTX 460, GTX 550 Ti, and GTX 680. On the Radeon side there was the Radeon HD 5750, HD 6570, HD 6770, HD 6870, HD 6950, and HD 7950. The latest proprietary graphics drivers (NVIDIA 310.14 and AMD fglrx 9.1.11) were used from the Ubuntu 13.04 development system backed by an AMD FX-8350 Eight-Core processor. Only the proprietary AMD/NVIDIA graphics cards were tested since Mesa/Gallium3D isn't yet in a state to support the latest Unigine Engine.
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Tried the UniEngine 4.0 on my 5850, results were pitiful. I'm curious. Going by the results I'm gonna take will guess and say it'll take 2 or 3 years to see Tessellation a standard feature like T&L or pixel/vertex shaders.