Unreal Paris - Virtual Tour - Unreal Engine 4
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poornaprakash
Amazing real life realistic rendering. Been a fan of Unreal since UT Goty of 1999
kosh_neranek
There are only three problems with this.
1. missing toilet paper holder in bathroom 🙂
2. games do not look like this yet
3. I want stuff like this to run 4K@60+FPS on my rig
JJayzX
Mind you this is 720p at 25 fps in a completely static environment. Still a ways off for something like this in a usable form.
scoter man1
Looks great, but it seems like the reflections from colored objects do not exist. For how bright that room was, the orangey chair should've cast orange onto that wall behind it.
CryZENx
4K - 3840X2160:banana:
[youtube]p0aSI1vcEFc[/youtube]
Extraordinary
Any way to enable vsync ?
Megabiv
vbetts
Moderator
Vipu2
Cyberdyne
Download here, http://www.benoitdereau.com/UnrealParis_-_1.2.rar
As far as I can tell, that is the latest version. Version in video posted is 1.1.
-Tj-
Extraordinary
Yea, the guy who made it posted on a forum that there were bugs with the last one and he took it down from his site, said the new one would be up the next day, so he's a day late 🙂
Cyberdyne
It runs pretty well on this quickly ageing GPU. Just running it out of the box I get 55-70 fps.
Extraordinary
The mirrors in the bathroom need cleaning, pleased mine aren't that misty lol
Forced vSync through NVCP, cranked up all the settings in there too for this demo, not sure if it made any difference to quality but vSync works
Cyberdyne
Found some preset's you can use for it here, http://www.reddit.com/r/oculus/comments/2tybmq/paris_demo_dk2_hack_download_link_included/
Run's a lot better using the "Good" preset. Constant 60fps vsync in 1080p. Though it seems to disable whatever AA it was using before. Still looks great, FXAA helps a little bit.
EDIT: Seems changing the line sg.AntiAliasingQuality to 1 in GameUserSettings.ini fixes that. Still chuggs at 60 fps. Also this is where you can change the resolution.
Extraordinary
Ah nice cheers, I`ll have a play about with that on the DK2 tomorrow
F1refly
This is a furniture simulator. How and why people get so impressed about moving around in a static and very small environment just because of graphics in these tech demo's I'll never know. It's a tech demo, of course it looks good but I'd be more impressed to see it made into some kind of interactive video game of sorts.
Cyberdyne
Because it's fascinating that not long ago it would have taken a supercomputer hours to generate a single frame of what we can do now on the fly. That's kinda the point of all tech demos. It's an achievement.
Extraordinary
Plus it's showing off what one of the best game engines around can create
Fierce Guppy
I'm running SLI but the demo uses one card only. Can it be forced to use more?