Unreal Engine 4.7 Renders Pretty Snazzy

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looks a lot like Crysis 1 to me...
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Elder Scrolls 6 Use this for the next Elder Scrolls open world environment.
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Modded Skyrim looks better.
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looks a lot like Crysis 1 to me...
Thought the EXACT same thing.
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looks a lot like Crysis 1 to me...
It really does. But thats not a bad thing. Unreal Games have never had good foliage. As much as I love to play games, im equally a graphics whore.
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Modded Skyrim looks better.
Exactly. Modded. Not stock, stock Skyrim foliage is awful.
https://forums.guru3d.com/data/avatars/m/259/259737.jpg
the engine will prob's get/look better as it matures and/or mods come out over time?
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Also, we now smoothly transition between mesh LODs with a temporal fade to eliminate the annoying pop when switching LODs!
Finally! :rock: That 2nd screnshot looks very detailed with proper leafs on each branch, dunno why you all bitching 😀.. Cryengine or FC4 dunia or frostbyte has worse with 2d textures type.. e.g. Even enhanced version looks kinda bad http://wiki.polycount.com/w/images/5/58/TreeMakerScript_plus_NormalThiefScript.gif http://s23.postimg.org/ftxtq4sdj/llllll.jpg http://s24.postimg.org/yrjp0l5up/1556786.jpg http://s24.postimg.org/k6y0s0li9/Maya_Tree07.pnghttp://s29.postimg.org/bpm5r9qab/Far_Cry4_2014_11_18_19_07_01_02.png http://s29.postimg.org/qvnm4gqxf/Screenshot_3_BF4.png http://s29.postimg.org/zf7027z9v/vsr_bf4_1440.jpg compared to http://www.guru3d.com/index.php?ct=news&action=file&id=9535
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where are the games that use this technology ??
https://forums.guru3d.com/data/avatars/m/259/259737.jpg
Finally! :rock: That 2nd screnshot looks very detailed with proper leafs on each branch, dunno why you all bitching.. Cryengine or FC4 dunia or frostbyte has worse with 2d textures type.. e.g. Even enhanced version looks kinda bad http://wiki.polycount.com/w/images/5/58/TreeMakerScript_plus_NormalThiefScript.gif http://s23.postimg.org/ftxtq4sdj/llllll.jpg http://s24.postimg.org/yrjp0l5up/1556786.jpg http://s24.postimg.org/k6y0s0li9/Maya_Tree07.pnghttp://s29.postimg.org/bpm5r9qab/Far_Cry4_2014_11_18_19_07_01_02.png http://s29.postimg.org/qvnm4gqxf/Screenshot_3_BF4.png http://s29.postimg.org/zf7027z9v/vsr_bf4_1440.jpg compared to http://www.guru3d.com/index.php?ct=news&action=file&id=9535
yea looks nice to me, i dont think they are bitching just saying they seen equal or similar. now you have put the tree's to compare, it looks loads better IMO that is.
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I think we have gotten to the point in games that foliage already looks really good, especially in motion. I would like to see more examples of character models and scaling in UE4. Everything we see now is at peak quality. Give us some examples of scenes at different quality levels and the hardware it would take render them at a playable clip.
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4.7? we're already on 4.7? and barely any games have even released on 4 in general? WHAT? by the time 4.x games actually start coming out in masses, we'll be on 4.9999923311294321 just so we don't hit 5......
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4.7? we're already on 4.7? and barely any games have even released on 4 in general? WHAT? by the time 4.x games actually start coming out in masses, we'll be on 4.9999923311294321 just so we don't hit 5......
Nah I think they are going straight into 5 and dropping the whole major revision thing. They basically reorganized the entire engine to be highly modular for that reason. I actually really like it.
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They could do 4.10 after 4.9. I have seen lots of software products do version numbers like that.
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Modded Skyrim looks better.
wut, no. There's nothing you can do to make the foliage look good, haha.
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Use this for the next Elder Scrolls open world environment.
You mean they'll use it for the vertical slice of the next Elder Scrolls game. It'll later show up in the PC port, which will come out 9 months after the console version and only on nVidia hardware.
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Nah I think they are going straight into 5 and dropping the whole major revision thing. They basically reorganized the entire engine to be highly modular for that reason. I actually really like it.
to some degree, i agree, however the whole modular design COULD potentially make games take longer to develop, if say a game sees a new feature they want in a new revision of the engine and they have to re-work what they were doing. Not saying that would be bad necessarily, but people already are upset if a game takes to long to come out, but hey, they are upset if it comes out at all, either it's buggy or it takes too long.... I do have to bring up though, isn't this essentially (though slower) was valve did with the source engine? people still aren't happy about that (...i am, but, i'm not picky)
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Until I see some games released that actually use this engine, I'm not gonna get all excited about it. This thing is really taking time to get moving. No where near as quickly as the UE3.0 engine was.
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It is a really good engine after fiddling around with it. Bit easier then ue3 to use even when it ain't as matured on every level. But great engine and those trees are way better then stuff in game at the moment.