Unlocked Frame Rate, Gsync & Freesync for UWP starting today

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Yay!!!!!
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Awesome. Microsoft is catching up with 2014.
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Oh yay. How about allowing access to the folders they're installed in as well?
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Awesome. Microsoft is catching up with 2014.
Exactly. Lets hope the next patch brings us closer to 2015 and hopefully 2016 before this year's over.
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Oh yay. How about allowing access to the folders they're installed in as well?
Uh is this a joke?
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Unlocking doesn't mean it actually works well...it's still Microsoft. Knowing how they usually work, chances are the next UWP build is based on a different version that breaks it again. And then you lose your saved games, or get locked out of the UWP...etc.
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Uh is this a joke?
For some its not. I have a problem with my pc not allowing me to take ownership of the folder and files even with a live account now used. So far nothing I have tried has worked. But happy to see I finally can have freesync in Forza. Wonder if they will let the game go above 60 fps.
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Unlocking doesn't mean it actually works well...it's still Microsoft. Knowing how they usually work, chances are the next UWP build is based on a different version that breaks it again. And then you lose your saved games, or get locked out of the UWP...etc.
If the save location is easily found it shouldn't be an issue, make a backup every so often. Nothing is immune to bugs.
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If the save location is easily found it shouldn't be an issue
Oh you wouldn't lose the files, just the ability to use them...
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//
// DXGI tearing feature available in KB3156421.
//
#ifndef __dxgi1_5_h__
	typedef
	enum DXGI_FEATURE
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		DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
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	MIDL_INTERFACE("7632e1f5-ee65-4dca-87fd-84cd75f8838d")
	IDXGIFactory5 : public IDXGIFactory4
	{
	public:
		virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
			DXGI_FEATURE Feature,
			_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
			UINT FeatureSupportDataSize) = 0;
	};

	#define DXGI_PRESENT_ALLOW_TEARING          0x00000200UL
	#define DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING  2048
#endif
Hurray! No need to wait the next SDK with those declaration. Of course games need to be updated too. Please note that this has nothing to do with explicit multi-GPU (ie: devs have to support it), but it might give the possibility to IHVs to force it via driver update (though I would not count on it too much..).
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Uh is this a joke?
Changing ownership doesn't always work, especially if you move the install location to another drive. Not only have I had issues taking ownership, but I've read all over the net where people have had issues taking control with Windows 10 1511.
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news about coming multi GPU support is what I am happy about... the demise of exclusive full screen mode means that mGPU will finally work in windowed or regular fullscreen mode. FINALLY!!! also remember you can run mGPU with any vendors card...
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news about coming multi GPU support is what I am happy about... the demise of exclusive full screen mode means that mGPU will finally work in windowed or regular fullscreen mode. FINALLY!!! also remember you can run mGPU with any vendors card...
Multi-gpu works with D3D12 under WStore/UWP applications. If current released games do not support it, it is a developer choice. With unleased framerate IHVs driver may add multi-gpu implicit support regardless the game code, but that's not so easy on modern games.
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It would be nice to be able to tell windows which drive and exact folder it uses for Windows Store Apps - without breaking Windows' symbolic link functionality, that is!
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news about coming multi GPU support is what I am happy about... the demise of exclusive full screen mode means that mGPU will finally work in windowed or regular fullscreen mode. FINALLY!!! also remember you can run mGPU with any vendors card...
Nvidia's drivers have been supporting SLI in windowed mode (and thus borderless windowed/fake full screen mode) for years. AMD, however, has neglected to include CrossfireX support for windowed mode (although you could glitch it by rapidly switching modes and hope it'd stick for windowed with some drivers), so hopefully that'll change as well.
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Nvidia's drivers have been supporting SLI in windowed mode (and thus borderless windowed/fake full screen mode) for years. AMD, however, has neglected to include CrossfireX support for windowed mode (although you could glitch it by rapidly switching modes and hope it'd stick for windowed with some drivers), so hopefully that'll change as well.
Now broderless mode will act as fullscreen mode so AMD too can target those application and kinda force AFR on those games... But a proper support by game developers would be tons better (without any issue on windowed mode despite the IHV driver)...
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MS fixed what should never been broken in first place and they praise themselves. I'm still not buying this UWP "gaming". I will not buy any UWP game. I'm not a W10 hater as I use W10 on my main PC but I do not like the "app" approach on PC gaming. It will be better for all of us for Vulkan to succeed and take on DX12 but like in past it may fail too despite seem good. All depends on devs. They will choose the API they want to work with.
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Good news.. how does this impact Quantum Break? I'd really like to play that game, and just recently installed Windows 10 and have been using it fairly exclusively for a month now. Would like to get that game, but no gsync, locked framerate et all was really a turnoff..
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Uwp Will my Windows Experience Index tell me how well my UWP titles will run on each device?
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It's seriously a good news. Won't change that i won't pay 70euros for Quantum Break.