Unity Enemies demo demonstrates emphasis on lifelike individuals
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Ojref
It seems like every year or so Unity puts out a mind-boggling tech demo, yet, there are thousands of phone based games using the engine that look like a third grader used flash to create them. I think they need to make the decision to segregate their products and branding accordingly if they want to step up, because Unity has become associated with cheesy lolgames and no one really takes them seriously.
Pale
tunejunky
this finally addresses the real "unreal valley".
No More Dead Eyes or plastic looking flesh
Amazeballs
Noisiv
scoter man1
warezme
Kaarme
tunejunky
Warezme -
i totally agree
the motion and surrounding eye candy looked a bit off, but the close up showed what looked like actual emotion in the facial musculature and micro- expressiveness.
mind you i was blown away at the time by StarCraft II
so idk if that's a good or bad thing
CPC_RedDawn
Hair and mouth movement is what give it away but other than that this is seriously the best real time human I have ever seen.
TieSKey
As someone working with the unity engine for almost 10 years I can tell u that the problem with the engine and these non "tech demos" is that 80% of the work/quality are on the assets, not the engine.
What I mean is, the quality of the render is mostly thanks to the incredible 3d model, the awesome animations and textures. The most sophisticated contribution from the engine is probably the light scattering shader for the skin and the raytracing/shadows.
Everything else (hair, fine motions,e tc) is either a 3rd party plugin or a lot of artist's work in the assets.
Silva
Personally I think this looks dated, not that it looks awful but it's not a perfect demo.
tsunami231
that probably closest i seen to "photo realistic" i seen in game engine. special the hair as that is usual dead give away. and for once the faical animation mouth and eye DONT look creepy, Sad part is it just demo and unlikely to be utilized in actual game in realtime but in then end we are LONG way away from making image in realtime that indistinguishable able from real life at frame rates games would use and honestly i dont want to be around when that happens.
certianly better then i seen from unreal engine
Aura89
Kaleid
NIce but...games will still be developed to work on potatoes
Celcius
I thought that it was quite good, save for the hair being a bit too static prior to the chess piece igniting. Perhaps a bit too much hairspray? It happens...
For me, a nice feeling of nostalgia in watching something similar to the Dishonored 2 'Clockwork Mansion' setting and floor-mechanics once again.
EspHack