Unity Enemies demo demonstrates emphasis on lifelike individuals

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It seems like every year or so Unity puts out a mind-boggling tech demo, yet, there are thousands of phone based games using the engine that look like a third grader used flash to create them. I think they need to make the decision to segregate their products and branding accordingly if they want to step up, because Unity has become associated with cheesy lolgames and no one really takes them seriously.
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Ojref:

It seems like every year or so Unity puts out a mind-boggling tech demo, yet, there are thousands of phone based games using the engine that look like a third grader used flash to create them. I think they need to make the decision to segregate their products and branding accordingly if they want to step up, because Unity has become associated with cheesy lolgames and no one really takes them seriously.
Change their branding? They aren't really selling their product to end-users. Developers interested in using an engine are interested in what it can do on a technical level. They aren't buying into a franchise or being part of a branding scheme.
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this finally addresses the real "unreal valley". No More Dead Eyes or plastic looking flesh Amazeballs
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tunejunky:

this finally addresses the real "unreal valley". No More Dead Eyes or plastic looking flesh
My thoughts exactly - uncanny valley has been jumped over
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Noisiv:

My thoughts exactly - uncanny valley has been jumped over
There's still a little something off about the mouth movements/the way the lips cover the teeth but I'd agree it's quite good. I think maybe the upper lip seems a bit dense? idk. If I wasn't scrutinizing it for the sake of scrutiny I'd be floored a game looked that good.
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tunejunky:

this finally addresses the real "unreal valley". No More Dead Eyes or plastic looking flesh Amazeballs
I agree it looks great, really it does but crossing that unreal valley, it's not quite there. It still has a strong CGI quality and most things are still to perfect for reality, the movements are good but not quite there either. I have no doubt it will be reached in my lifetime but this isn't it.
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scoter man1:

There's still a little something off about the mouth movements/the way the lips cover the teeth but I'd agree it's quite good. I think maybe the upper lip seems a bit dense?
Maybe she's using snus?
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Warezme - i totally agree the motion and surrounding eye candy looked a bit off, but the close up showed what looked like actual emotion in the facial musculature and micro- expressiveness. mind you i was blown away at the time by StarCraft II so idk if that's a good or bad thing
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Hair and mouth movement is what give it away but other than that this is seriously the best real time human I have ever seen.
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As someone working with the unity engine for almost 10 years I can tell u that the problem with the engine and these non "tech demos" is that 80% of the work/quality are on the assets, not the engine. What I mean is, the quality of the render is mostly thanks to the incredible 3d model, the awesome animations and textures. The most sophisticated contribution from the engine is probably the light scattering shader for the skin and the raytracing/shadows. Everything else (hair, fine motions,e tc) is either a 3rd party plugin or a lot of artist's work in the assets.
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Personally I think this looks dated, not that it looks awful but it's not a perfect demo.
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that probably closest i seen to "photo realistic" i seen in game engine. special the hair as that is usual dead give away. and for once the faical animation mouth and eye DONT look creepy, Sad part is it just demo and unlikely to be utilized in actual game in realtime but in then end we are LONG way away from making image in realtime that indistinguishable able from real life at frame rates games would use and honestly i dont want to be around when that happens. certianly better then i seen from unreal engine
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Ojref:

It seems like every year or so Unity puts out a mind-boggling tech demo, yet, there are thousands of phone based games using the engine that look like a third grader used flash to create them. I think they need to make the decision to segregate their products and branding accordingly if they want to step up, because Unity has become associated with cheesy lolgames and no one really takes them seriously.
Not sure your desire makes any sense. Are you saying that developers who dont want to make AAA games should be banned from using unity? Have you looked at unreal engine games? Engines that are widely used have a lot of quality differences, has nothing to do with the engine. And there are a lot of really good looking and running unity engine games so..not sure what you are asking for
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NIce but...games will still be developed to work on potatoes
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I thought that it was quite good, save for the hair being a bit too static prior to the chess piece igniting. Perhaps a bit too much hairspray? It happens... For me, a nice feeling of nostalgia in watching something similar to the Dishonored 2 'Clockwork Mansion' setting and floor-mechanics once again.
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TieSKey:

As someone working with the unity engine for almost 10 years I can tell u that the problem with the engine and these non "tech demos" is that 80% of the work/quality are on the assets, not the engine. What I mean is, the quality of the render is mostly thanks to the incredible 3d model, the awesome animations and textures. The most sophisticated contribution from the engine is probably the light scattering shader for the skin and the raytracing/shadows. Everything else (hair, fine motions,e tc) is either a 3rd party plugin or a lot of artist's work in the assets.
somehow that's what I was thinking about, perhaps the only way we reach "photorealism" consistently is with AI, DLSS is a very rough start to that I've noticed over the years how "realistic graphics" have more to do with art direction and execution rather than technical capabilities, resident evil games look tend to look ahead of their time and yet you can tell the underlying game isn't that modern, its mostly damn good artists doing the hard work, so the games look phenomenal while running effortlessly on whatever hardware