UL Benchmarks (3Dmark) preps newest DirectX 12 Ultimate benchmark, 3DMark Speed Way.

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Is this test included in the commercial license of 3DMark, or does this require an additional purchase as has been the case with the last few tests?
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Crazy Joe:

Is this test included in the commercial license of 3DMark, or does this require an additional purchase as has been the case with the last few tests?
Good question. I bought 3DMark some time ago and it included all tests. But lately several new test are paid. If 20 years ago, someone would tell me 3Dmark would have paid DLC, I would have laughed at their faces. At least it doesn't have NFTs, yet. So that's something.
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I liked the time when all there was a single 3dmark benchmark and thats it. Now it has like ten different benchmarks, resolutions and festures. Raytracing, mantle, vulkan, dx12, dx12u, mesh shaders, api overhead, fhd, qhd,uhd i mean wtf.
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Undying:

I liked the time when all there was a single 3dmark benchmark and thats it. Now it has like ten different benchmarks, resolutions and festures. Raytracing, mantle, vulkan, dx12, dx12u, mesh shaders, api overhead, fhd, qhd,uhd i mean wtf.
Its kinda annoying. But also cool not to gave to gave a new 3dmark every year.
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I guess they have to make money somehow. That said I would NEVER pay for a benchmark ! It has literally no use for me
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Nobody cares because it just doesn't look impressive, sadly. You would think with all the incredible DX12U features being used, it would look similar or even better to the UE5 PS5 demo, but nope. So, so much potential wasted. Even FireStrike looks a lot better, not to mention Unigine Superposition.
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Horus-Anhur:

Good question. I bought 3DMark some time ago and it included all tests. But lately several new test are paid. If 20 years ago, someone would tell me 3Dmark would have paid DLC, I would have laughed at their faces. At least it doesn't have NFTs, yet. So that's something.
Don't give them ideas.
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1) the paid SSD benchmark was a money grab leeching on the ps5 "magic ssd" hype we already had better and not bugged or trash like the 3dmark version 2) just like cars dieselgate, euroncap safety or nordschleife lap records, once something becomes a "standard" they all start cheating so results have become irrelevant, if they can program a relatively small filesize car firmware to detect and change it's behavior for tests you better believe they are doing it on pc software be it with the drivers or the applications themselves 3) case in point owning a 3090 I realized they are "flattened" or "compressed" and do not represent at all the reality you will experience (in 1080 or 1440) my experience : benchmarks=gtx1080 110fps 2080 130 fps 3080 160fps, reviewers, commenters and influencers "the gain aint that much" but in real life the 1080 110fps were close to the truth but when you unlock vsync on a 3080 1080p you get 300fps not 160...so the jump between generations is HUGE not saying you want or need 300fps (it's multiple times worse than 4k 60fps and will max out your gpu nonstop never going under your power limit and more often than not above it) just saying benchmarks ceased to correspond to reality a while ago
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Crazy Joe:

Is this test included in the commercial license of 3DMark, or does this require an additional purchase as has been the case with the last few tests?
If you have the licence, only "storage test" need additional purchase and who care as it is not the leader in testing storage 🙂 so you miss nothing important.