Ubisoft Taunts Software pirates with missing FOV control in Far Cry 4

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Wow, they really showed them, huh! Except the fun part is, that this was a leaked, early release version of the game, that missed the slider. The statement, that the slider was "patched out" is wholly incorrect. The slider wasn't there from the start, and was patched IN. Even "legal" version 1.0 did not have one. Which means, there is NO difference, between "pirated" and "legal" version, excluding online features. The difference is an illusion made up by Ubisoft as a clever damage control. The patched, 1.03 version (day one patch, go figure), does indeed have it. Even "pirated" versions. The leaked version had a lot of bugs regarding AA and lighting. TXAA didn't work at all, it just put the entire scene into fullbright, HBAO darkened everything to the point that no indirect lightning was present, and so on. And yes, there was no FOV slider. But that is only because this was a lazy console-port version, since consoles apparently have no need for FOV adjust. So to put the record straight, this is a PR campaign, used to turn the attention away from the fact, that the early release version 1.0 was unfinished, buggy, unplayable and a sub-par console port. And you people eat it up like free lunch. Everyone, who blames piracy for the current state of gaming industry, is either ignorant, or a publisher PR employee. The staggering amount of low-quality, subpar, unfinished products is caused the perception of consoles as a "piracy free medium". So yes, enjoy your "piracy free utopia", where the devs/publishers cannot be realistically punished by the market for releasing such products. You get what you deserve. And how the hell does this make "pirates" feel guilty? How does this put anyone to shame except Ubisoft? If you omit the word "pirate", it is Ubisoft admitting they messed up! But add the word "pirate" and suddenly it is a brilliant tactical maneuver, full of modern-day satire? What the hell? PS: Notice how other "high quality" games, like dev tycoon (which is itself a blatant ripoff), and Serious Sam: BFE (next to which SS1 looks like a masterpiece), Sims 4 (which is well, Sims 4), tend to pull these kind of "anti-piracy" stunts?
The game was released, on the same day a patch was released, so the people who actually bought the game had a good working version from the get go. Your logic is skewed.
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I only get warez versions of games in order to test them, so I can decide for myself whether a game is worth buying (reviews are subjective and some times even not to be trusted.) So this could actually backfire. People will then not buy it, since the warez version lacks a FOV slider, heh.
I only steal cars to see if I like the way they drive(I don't trust other peoples reviews). I only break into houses to see if I like the way they're designed on the inside(Some people decorate horribly). I take food I didn't pay for because I wanted to make sure I can accept the taste or not.(Wouldn't want something nasty in my mouth.) There was ever no way pirating a game could help the developers or the sales of the game. It's the exact opposite. It never has been, and never will be. There is no right justification to pirating software, ever. Either support the developers by buying their application, or just don't touch it. Admitting though, developers should push more demos out... It's patched in, but there really isn't stopping the warez communities from cracking this patch and putting it in.... Ubisoft likes to place blame on everyone else for problems, but are not willing to face their own problems. Uplay!
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There was a time when I was young and dumb and I pirated games like 8 years a go. I never enjoyed them never ever no matter how good the game was (must be guilt). And well now I do my research and if so I will buy from steamsales for 5€ or whatnot if the game isn't a MUST HAVE NOW! thing. In ye olden days when there were loads of demos it was easy to test stuff out. But now nah not really. And it is hard to trust game journalists tbh so many different sources gives a bit more clearer picture. And pirating hurts the industry as whole and of course our beloved pc market suffers from it a lot, I wouldn't want to dev a game for pc in the least if I knew it will be pirated to hell and back. But I am going to guess ubi is blaming legit customers here too.
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Polygon reported that Ubisoft is taking a smear out of software pirates by disabling FOV control on illegal downloaded versions of Far Cry 4. A good number of players are complaining online about the ... Ubisoft Taunts Software pirates with missing FOV control in Far Cry 4
Fantastic. However I feel its better to deploy the entire AI on the cloud. This way the game just wont function without logging in to Uplay. Also the place I live Ubisoft sells FC4 for $30 this is considerably lower than EU/US. This really help people here afford it.
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As much as I dislike pirates, This kind of stun from ubisoft only confirms that they immature, lazy and greedy. If ubisoft fixes their **** pirates would never be a problem.
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If ubisoft fixes their **** pirates would never be a problem.
Not even remotely true.
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As much as I dislike pirates, This kind of stun from ubisoft only confirms that they immature, lazy and greedy. If ubisoft fixes their **** pirates would never be a problem.
**** or not, no body has the right to touch another persons **** for free.
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Uplay has caused a lot of issues for tons of people. I am not sure why is Ubisoft still trying to push it. Friends on steam are regretting that they bought an Ubisodt game that requires Uplay. They wont be buying one anytime soon when i spoke with them. Also does anyone know if Ubisoft will be incorporating uplay into older games that did not have the service? If so that will really mess up with some of the older titles that people have from Steam that they will want to play.
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It is not so good idea. Because if you reinstall game and have no access to internet for patch/activation, then not even crack is solution. Bit smarter would be to have silent check for anti-piracy library functionality and if it was altered/disabled then game would do that additional anti-piracy stuff. But then again, If player is unable to activate legal game he can't play. I did not buy Sacred 2 for this very reason at launch, and so many did same to point developers died. (I own Sacred 1/2 for some years, but that is too late for developers.)
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**** or not, no body has the right to touch another persons **** for free.
Too right, at least buy them dinner first.
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Well they should fix the black out shadows first instead of this.... What a Joke !!!
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I only steal cars to see if I like the way they drive(I don't trust other peoples reviews). I only break into houses to see if I like the way they're designed on the inside(Some people decorate horribly). I take food I didn't pay for because I wanted to make sure I can accept the taste or not.(Wouldn't want something nasty in my mouth.) There was ever no way pirating a game could help the developers or the sales of the game. It's the exact opposite. It never has been, and never will be. There is no right justification to pirating software, ever. Either support the developers by buying their application, or just don't touch it. Admitting though, developers should push more demos out... It's patched in, but there really isn't stopping the warez communities from cracking this patch and putting it in.... Ubisoft likes to place blame on everyone else for problems, but are not willing to face their own problems. Uplay!
Could not agree more. Unfortunately people these days think they are entitled to everything. If the game doesn't work 100% correctly at launch the internet acts like a lynchmob. I can't think of any game I've ever played in the last 25 years that has been bug free.
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I won't hide it, but there were time back in the day when I only downloaded pirated games. I totally agree that the developers have the right to protect their products. But What about the consumers ?! I paid for the gold edition 90$ and can't even play because of the dark shadows issue. I know this is an SLI related issue and there's a fix for it but I will wait for proper fix for this.
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Could not agree more. Unfortunately people these days think they are entitled to everything. If the game doesn't work 100% correctly at launch the internet acts like a lynchmob. I can't think of any game I've ever played in the last 25 years that has been bug free.
Everyone seems to fail to consider that just as no one is entitled to pirate a game, companies aren't entitled to stay in business :P. I can agree on the bug thing but with Watch Dogs they delayed the release by months and it was still shoddy, so they've sorta lost the benefit of the doubt.
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Ambassador of the Bay here... carry on. :cop:
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pirating the game allowed me to get a true picture of the garbage i shouldn't buy - the game is a mess - exactly like FC3 with same engine only runs like ****, stutters, no good optimization - and btw for the record - FOV works just fine...
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I'm getting tired of Ubisoft's stunts. Yes, Watch Dogs runs fine for me now. Yes, Assassin's Creed Unity runs well. But all this patching and stupid companion app tasks are really starting to annoy me and it makes me so sad because I think these games are really good otherwise. I do think Ubisoft make really good games. So why do they keep screwing up their own stuff? And please for the love of all that is good can they please make Uplay better than then stinking pile of stuff it is now.
Lucky you, I still cannot get W_D to play properly and it still stutters like mad, even with the latest patch. That game was 35€ down the drain since I'll most likely never finish it. I'll upgrade once Broadwell hits the streets and it will be interesting to see if its my computer or the damn game. FC4 is also a stutterfest and I never bought ACU due to all the rage across the forums about the game being unplayable. I'm pissed at Ubisoft since they really *cannot* release a stable game at launch. QA is non-existent and I'm baffled that they get away with it release after release. Why is this behaviour "industry standard"?
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FC4 is also a stutterfest and I never bought ACU due to all the rage across the forums about the game being unplayable. I'm pissed at Ubisoft since they really *cannot* release a stable game at launch. QA is non-existent and I'm baffled that they get away with it release after release. Why is this behaviour "industry standard"?
Because you guys continue to buy their products. Don't like their previous work? Stop buying their future work. Eventually they will go out of business.
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Because you guys continue to buy their products. Don't like their previous work? Stop buying their future work. Eventually they will go out of business.
I pick up the games that seem interesting months (sometimes over a year) after release and they're still chugging. I guess they still make some money since I have to buy them, new even if they're <$10.
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I pick up the games that seem interesting months (sometimes over a year) after release and they're still chugging. I guess they still make some money since I have to buy them, new even if they're <$10.
And thats why i rarely pre order these days. Games are overpriced buggy mess on the launch, but they get cheaper and patched eventually. And like most of the people, i haven't played half of the games in my Steam library lol.