Star Citizen Employees Speak Out on Project Woes - Crash and Burn ?

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Could easily be a couple of disgruntled employees, but might not even be that, nowadays it's easy to just make this up from nothing. I did notice he didn't deny the part about burning through most of the money though.
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I, for one, would have the same mentality as Chris. If everyone went about there lives listening to what other people say cant be done, we would never push ourselves, learn and succeed. Its usually the people who ignore this and charge on that succeed in life, far better than anyone had thought possible. I've been following this since since it hit kickstarter and realize how grand the overall vision is and its sheer complexity. I've pledged and and i also subscribe every month because i believe that the team can deliver and this is going to be one of the biggest games we will talk about this generation. Its taking a while to get through the design stage of the separate components and then link them altogether but i am happy with the progress and timely updates. Whether someone hits a date or not, its irrelevant. For me, continuing the fight and top notch communication is everything and they are all going a great job! Keep up the good work team, you will all benefit from it in the future and have your name stamped on the biggest game in history. We're all behind you and appreciate the hard work and effort!!!
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Only those who ignore "it can't be done" can truly succeed.
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@ddelamare @Fox2232 Do you guys realise the game has been in development for four years now? It's still not close to being finished. Yes, the modules are being worked on, but they don't have that much for the time and money already invested in the game. Take a look at Elite: Dangerous for example. Development started a year after Star Citizen, it was released last year, and they didn't even came close to having a budget of $80+ million. And I'm sorry, but having a fu***** $18,450.00 "completionist package" is everything that is wrong with gaming today and makes Star Citizen a piece of s***. I don't even understand how people can't see how much of an easy money grab the game has become. Having a monthly subscription for a game that got massive funding and isn't even finished yet should at least make you raise an eyebrow. And before you bring the flames, my problem is not just with Star Citizen, I hate Steam's early access and crappy expensive DLC just as much. I'll eat my shorts if Star Citizen is 100% completed before EVERSPACE.
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May be it's good that he ignores people that have been in industry. In other way we would have donates, dlcs, childish nfs-like customizations etc etc.
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@ddelamare @Fox2232 Do you guys realise the game has been in development for four years now? It's still not close to being finished. Yes, the modules are being worked on, but they don't have that much for the time and money already invested in the game. Take a look at Elite: Dangerous for example. Development started a year after Star Citizen, it was released last year, and they didn't even came close to having a budget of $80+ million. And I'm sorry, but having a fu***** $18,450.00 "completionist package" is everything that is wrong with gaming today and makes Star Citizen a piece of s***. I don't even understand how people can't see how much of an easy money grab the game has become. Having a monthly subscription for a game that got massive funding and isn't even finished yet should at least make you raise an eyebrow. And before you bring the flames, my problem is not just with Star Citizen, I hate Steam's early access and crappy expensive DLC just as much. I'll eat my shorts if Star Citizen is 100% completed before EVERSPACE.
Well elite dangerous is a boring and empty so they certainly got what they paid for, if people are paying so much for a complication package that's their hangup doesn't effect me in the smallest way. The game industry has changed ... forever, you will never see it change back this is how things are going to go, you have to decide where to put YOUR money, not where others put theirs. Normally I would be with you to a point on the price of all the ships, but it has been stated many time by the devs that you're essentially throwing your money at them, the 80 quid I spent on a freelancer 2 years ago was instantly written off, by the time the game releases those packages wont be worth that much . Also what Roberts is trying to do is above and beyond what anyone else has ever done, this is both his possibly fatal weakness and biggest strength, people are willing to risk their money for the possibility of greatness.
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I've bought into this game and even if it won't ever be released I have no regrets because this is the boldest game idea ever and this is how I always wanted to see space sim to look like. What makes a game great? is that they try to create something much more than ever before was done. 4 years may be enough for normal limited games but they didn't have all this money from the beginning so real development started much later. I honestly see this project as constantly evolving, it will never be finished, once they release PU and FPS modules, they will be tweaking them constantly adding more content missions ships and so on, it will be living thing!
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Called it first. I told you so - two years ago. Anyone who says I was wrong or takes umbrage, it's just cognitive dissonance and I'll let it slide for the sake of forum neticate. What I didn't know until I read this article was that he assigned his wife to the head of sales and marketing. Then, she did what any alpha-female would do and has done will shall continue to do until the end of time: she only allowed the hiring of young men by: forbidding the hiring of pretty women (regardless of ethnicity) and men potentially over the age of 40. In addition to this, she then became the company witch and showed her age by not having any grace and attacking other members of staff as her looks are obviously a key concern for her. She can't get attention by any other means in her own pathetic and miserable self-induced projection of reality. I pity her, I pity the employees but more importantly, I pity CR, as this miserable SOB has to climb on board and frack her ugly, wrinkly ass every-night. Forget about SC ever being released: this game needed a CEO and business manager from day one - it doesn't and hasn't meaning the game will never live upto the 'vision' that CR has placed upon it. There will be those members of staff who will happily be the 'yes man' and there are those who will just want to do to CR and his 'wife' what the rest of rational and sane people want to do: Punch them both in the face and knock their teeth out. If he was having a mid-life crisis - why didn't he do what other men with a small penis do and buy a red sports car, or a football team, or take up golf; why did he think he could create a game when he has no recent experience? It's not even the 5th of November... /shrugs and goes to fetch popcorn and tunes into youtube for the fireworks.
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"Do you guys realise the game has been in development for four years now? It's still not close to being finished" Errrm... no. Up until the crowdfunding was completed, it was literally a pitch project/video. After that, hiring and development was gradually scaled up to the point where the first *development* offices were sorted out and further staffing could happen. Which was..... about Feb 2013. As more funding has come in, more staff have been hired and offices opened. There wasn't a massive ready built team and infrastructure to just start developing a game. Which essentially means we are merely two and a half years into development and the scale of the game and company working on it have been expanding during that entire time. I'd expect at LEAST another 1 1/2 years of dev before we see anything approaching the "release" of the entire thing proper. Which is 2016. IE when pretty much everyone expects it to be, even if that is in a late beta state with lots of content and functionality. S'fine with me. *shrugs*. Oh, and anyone bleating on about Chris Roberts hiring his unqualified wife clearly needs their head examined. SHE HAS RAISED 90 MILLION DOLLARS IN THE WORLDS LARGEST CROWD FUNDING CAMPAIGN EVER. Hardly dropped the ball, eh? It's ironic that she's getting the negativity she is entirely as a result of wildly overperforming. LoL CDJay
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"Do you guys realise the game has been in development for four years now? It's still not close to being finished" Errrm... no. Up until the crowdfunding was completed, it was literally a pitch project/video. After that, hiring and development was gradually scaled up to the point where the first *development* offices were sorted out and further staffing could happen. Which was..... about Feb 2013. As more funding has come in, more staff have been hired and offices opened. There wasn't a massive ready built team and infrastructure to just start developing a game. Which essentially means we are merely two and a half years into development and the scale of the game and company working on it have been expanding during that entire time. I'd expect at LEAST another 1 1/2 years of dev before we see anything approaching the "release" of the entire thing proper. Which is 2016. IE when pretty much everyone expects it to be, even if that is in a late beta state with lots of content and functionality. S'fine with me. *shrugs*. Oh, and anyone bleating on about Chris Roberts hiring his unqualified wife clearly needs their head examined. SHE HAS RAISED 90 MILLION DOLLARS IN THE WORLDS LARGEST CROWD FUNDING CAMPAIGN EVER. Hardly dropped the ball, eh? It's ironic that she's getting the negativity she is entirely as a result of wildly overperforming. LoL CDJay
Yeah I don't really see the problem. It could be way worse, they could have released nothing so far and just made promises like other studios. At least they are showing something, even if it's unfinished modules.
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This story reminds me of Dike Nuke Forever, too ambitious that in the end the released game was crap. I hope this games is released but the development of it seems to be turning into a giant mess...
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Personally, I felt the whole FPS part of the game (on-foot) completely unnecessary. It's cool, but it's not why people were initially interested in the game. If they never got into that they probably would be in a much more stable condition.
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I've bought into this game and even if it won't ever be released I have no regrets because this is the boldest game idea ever and this is how I always wanted to see space sim to look like. What makes a game great? is that they try to create something much more than ever before was done. 4 years may be enough for normal limited games but they didn't have all this money from the beginning so real development started much later. I honestly see this project as constantly evolving, it will never be finished, once they release PU and FPS modules, they will be tweaking them constantly adding more content missions ships and so on, it will be living thing!
That post is a living proof of how good their marketing was for getting everyone excited and invest in the game... 🙂
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It's far from unnecessary. It's entirely NECESSARY to achieve what the game was pitched as! If you don't do the "FPS" stuff properly, you can't have mutli-crew. Or ship boarding. Or running around landing zones with other people. Or EVAing around in space. The "FPS part of the game" is the FOUNDATION of the game. The pew pew part is dressing, the core functionality is a requirement for Star Citizen to exist. Nothing less. IMO! I'm in moderately deep, and I'm not overly concerned. I started paying more attention again to what was going on once DS started bleating relentlessly but I'm fairly convinced he's genuinely lost his mind. I checked out some videos of people playing his latest Early Access game and I'm amazed he's managed to get so worked up about SC yet maintain the attitude to his game and audience that he has. We'll see, eh? CDJay
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@CDJay the capability of raising money (for a project) has nothing to do with the ability of running a company. i doubt this game will be what it promised. glad i didnt spend any money.
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Personally, I felt the whole FPS part of the game (on-foot) completely unnecessary. It's cool, but it's not why people were initially interested in the game. If they never got into that they probably would be in a much more stable condition.
What they are doing is building StarTrek Online with magnitude higher complexity. With Enough Action to rival battles in Conflict Freespace (or today's elite dangerous). To have actual crew on ship. This thing has potential to put end to EVE. While I did not gave single skill point towards ground missions in StarTrek (till they forced it), it was good enough addition to story telling. Here it will be great for social interaction. Yes, that can be module made later on, but having human crew controlling ship, running from console to console or fixing stuff. There it is kind of necessity for given players.
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LOL glad i got my refund from the Kickstarter couple years ago. My instinct was telling me something about this game back then as ive voiced many times in the SC thread. They are charging for torpedo bays now with SC, its desperate measures tbh. I think the game will be completed but it wont be what people are expecting it tbh. Ive seen there flight model "Point and fire for 5 seconds, wait for explosion, rinse and repeat"....i prefer to dogfight, paying lots of money for that BS 1991 style of gameplay no thank you SC! Elite Dangerous is coming along slowly but it is coming along and has been said will be developed on for the next 10 years. David Braben is not Bull****ter either, gamers from the 80s and mid 90s will know what im talking about. So all the money is gone hey..... http://i51.photobucket.com/albums/f381/cptpfsuk7/EDEzO6m_zpssik3nxu7.jpg
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Oh, and anyone bleating on about Chris Roberts hiring his unqualified wife clearly needs their head examined. SHE HAS RAISED 90 MILLION DOLLARS IN THE WORLDS LARGEST CROWD FUNDING CAMPAIGN EVER. Hardly dropped the ball, eh? It's ironic that she's getting the negativity she is entirely as a result of wildly overperforming. LoL CDJay
90 million was not crowd-funded - that was people buying in-game items. Stop me if I'm wrong, but that money doesn't get returned, only the crowd-funded money does - the rest they can do what they want with it. And, if they game had promise - they would not need to crowd fund to begin with, they would just need to go to a bank and ask for a loan...or go to a publisher and get the money from them...or a tonne of other options besides mitigating risk. The reason this didn't happen is so fracking obvious it stuns me that you cannot see it. He did go to a bank. They said no. So did all the other banks, and the publishers. They all wanted to have a solid, well-thought out and logical business plan with game development standard project management documentation. They wanted to have something which showed clearly what the return on investment was and when. He didn't have any of this - but after a conversation with Peter Molyneux down the pub in Guilford....