Star Citizen developers allegedly wasting money

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I have backed Star Citizen loooong ago, during its first announcement days. Now after all this time I still have my Super Hornet and a large pile of salt. Personally, my hype turned into typical "meh". Yes, there is a lot of stuff that has been done, but overall the progress is way too slow for such a pile of cash they were sitting on. The loyalty of their fanbase is beyond belief.
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Sempaii:

Ps. hopeing HH would not post Forbes-bullshit
When developers start to buy houses worth 5 million and the game still is not finished, and probably never will be .. I think it is valid to raise questions. From the very beginning, SC has been looking like a big cash-grab enriching Chris Roberts and the likes, I still am not seeing that change.
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They DO seem to put an awful lot of effort into making new spaceships for people to buy πŸ™„
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Sempaii:

https://as.reddit.com/r/starcitizen/comments/blb2y9/its_open_the_season_of_star_citizen_attacks_on/ Here we go again πŸ™ Ps. hopeing HH would not post Forbes-bullshit
"Please don't post things I don't like about things I do like." How about no? The game has been in development for 7 years now, had several kickstarters and ludicrous ship prices. It has also been delayed several times. Now it turns out that the guy in charge somehow has enough money to buy a house for several million dollars, even though the project he leads hasn't been finished, and won't be for a while? At some point, someone will start asking questions, and with good reason, so stuff your self-pitying Reddit thread.
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Maybe it would be best if all media started to completele ignore this vaporware nonsense. Whoever is delusional enough to waste thousands of dollars on this stupidity most probably deserves it. Everyone else should move on...
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If the development was given to a Polish startup you now could remember how the game play was. Unfortunately SS will pass for the story like the most overestimated, over founded, and over hyped scam. It seems that there are few words that let people make insane actions and they are: porn, espace, cyberpunk, androids and maybe few other more. Take yourself a favor...get the lesson and try to do not repeat the mistake you did...you allowed a thief to be millionaire.
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The $27.000 DLC must have sold well then πŸ˜›
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It's a little late but the Forbes article is 'interesting' to read...o_O
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If Star Citizen didn't appear in various news every now and then, I'd have forgotten it even exists. It has been years since I tried to fly around, although I did download some version a few month back. I just never got around to launching the game itself. All in all, it's not like I wouldn't have ever wasted 50 euros in anything before. It's not really such a big deal, although it's kind of annoying to be a part of making someone a millionaire without getting anything much in return. But that's life, I suppose. At least it doesn't happen all the time since we don't have patent troll plagues and medicine price +3000% schemes here.
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I would imagine Derek Smart is having a lot of fun tweeting about this news...
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This is the big problem with kickstarting projects, they receive bags of money to create/develop a product but they have no one to answer so they can do pretty much do what they want without any responsibilities. In this case is "normal" that Chris Roberts is going to indulge himself with some of that money even if is still continuing making the game. The question is if the game is even going to be released or if itΒ΄s going to continue in "still in development state" forever... I hope the game is released someday because it seems interesting.
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Michal Turlik 21:

If the development was given to a Polish startup you now could remember how the game play was. Unfortunately SS will pass for the story like the most overestimated, over founded, and over hyped scam. It seems that there are few words that let people make insane actions and they are: porn, espace, cyberpunk, androids and maybe few other more. Take yourself a favor...get the lesson and try to do not repeat the mistake you did...you allowed a thief to be millionaire.
emperorsfist:

"Please don't post things I don't like about things I do like." How about no? The game has been in development for 7 years now, had several kickstarters and ludicrous ship prices. It has also been delayed several times. Now it turns out that the guy in charge somehow has enough money to buy a house for several million dollars, even though the project he leads hasn't been finished, and won't be for a while? At some point, someone will start asking questions, and with good reason, so stuff your self-pitying Reddit thread.
FWIW he was a millionaire before he started this game - whether he could afford a $5M house, I have no idea, but even before CIG, I've read about him from after freelancer and he definitely had a ton of money from the sales of various companies he owned stake in. The game is 100% mismanaged - they focus way too much on small details and not enough on game systems to make it actually playable. The reports about about devs working months on shields because CR wants like 500 revisions sounds about right. Other complaints I don't find valid though - the 7 year development time for example. It's a real stretch it call it 7 years when they basically did their dev ramp only about two years ago. Plus he isn't crunching his employees. They also definitely crank out content a lot faster now than they ever have with quarterly patches bringing new planets/systems. Its pretty clear that a lot of the upfront work was focused on tech scalability and now that those systems are in place they can generate content way faster. That's not to mention that the scope of the game expanded with the crowd funding and essentially restarted the development several times. I think my problem with a lot of these Star Citizen hit pieces is that they focus too much on "scam" and not enough on "game development at this scale is fucking hard". They gloss over the fact that the game is attempting things that other AAA studios, with established workflows & budgets, won't even touch - instead we get more Fortnite/MOBA/Etc clones. They don't talk about game workflows or how a constantly expanding budget would actually lead development to take longer because your scope can, almost needs to be, drastically expanded because your backers expect it to be. If you were building a game on a $10M budget and you said it's going to have "X,Y,Z" and then the budget suddenly became $200M, 3 years later, you'd probably take a step back and reevaluate what you can do with the game. And it's not like you can immediately just hire 300+ people.. in a game like this where you need a bunch of base level systems to scale the game off of, you may only hire a few dozen at the start to build those.. once they are done you can start hiring the bulk of artists/gameplay designers to build out the actual game on those systems. Following the development over the past several years and that's exactly what happened here. My issue with CR's development is that they've focused way to much on random crap like the placement of beds in a ship, or AI interacting with lunch meals, or a HUD that shows up in game as 3D or apparently redesigning the look of shields and not enough on compelling gameplay content. Multicrew is in a shit state. Missions are essentially useless. The economy in the game is useless. There are like zero gameplay loops, it's all just visual tech nonsense - which is cool but not selling me on playing the game. Idk - I just feel like a lot of these articles do a poor job of painting the whole picture. They just have a guy that's like "oh wowwee 7 years development long time!!!" ignoring multiple other AAA studio games that also took 7 years, had fixed budgets, had in place production pipelines with existing lore and content. Then you get a bunch of forum goers going "yeahh! 7 years is ridiculous!!!!11!" and don't learn anything about how shitty it is to be a game developer.
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This dev is making promises they know they can't keep and instead of admitting it and releasing a playable game, they just keep raising money and pushing the development time longer and longer. This game is never coming out as a "finished" product. My bet would be they get hit so hard with lawsuits and file bankruptcy. They'll either blame the lawsuits for having to shut down the game or never be heard from again.
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I think that there is at least a bit bad effect of unconditional praising from fans how great is Chris Roberts is at the start of project i read lots of articles, but great he is.. and felt that his ego is too big and he not have other skill and there is not much info about others people who are needed to be in team and have such skill. For me have was at right place in right time 25 years ago and he is still living from that, but todays development is somewhere else..
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Denial:

Then you get a bunch of forum goers going "yeahh! 7 years is ridiculous!!!!11!" and don't learn anything about how shitty it is to be a game developer.
Apparently Chris Roberts either doesn't know how shitty it is to be a game developer. In all this time he could have easily released a limited but working game already. Then he could have gone on to make massive expansions to it. He could make 10 expansions if that's his thing. Maybe make a couple of first ones free for backers and sell the rest separately. But instead he's releasing nothing but hollow tech demos and big promises of a vast galaxy. Too bad that vast galaxy isn't any nearer to us than Andromeda in real life.
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Kaarme:

Apparently Chris Roberts either doesn't know how shitty it is to be a game developer. In all this time he could have easily released a limited but working game already. Then he could have gone on to make massive expansions to it. He could make 10 expansions if that's his thing. Maybe make a couple of first ones free for backers and sell the rest separately. But instead he's releasing nothing but hollow tech demos and big promises of a vast galaxy. Too bad that vast galaxy isn't any nearer to us than Andromeda in real life.
I think maybe he should have done SQ42 without the FPS and different planet tech and stuff then tacked on Star Citizen as an open world MMO afterward. But like creating a smaller Star Citizen and expanding it from there wouldn't look much different than it does now.
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I called this a while ago, so not surprised, even a tiny bit. Stop defending this cash hog. This is probably one of the most wasteful projects ever. I was rooting for this game initially, but I eventually realized that they are just going to keep sucking cash out of everyone. Too many suckers out there.
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I said this from the start. Dude was a shyster and the game would never be completed. Everyone called me names and laughed. Secondly, anyone spending $3,500 on a virtual spaceship needs to be bashed in the head and hopefully loosen some sense, that they are lacking.