Star Citizen developers allegedly wasting money
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Loobyluggs
Denial
Kaarme
Serotonin
alanm
Denial
Loobyluggs
Twitch game developers link
And actually engage with these people...ask any one of them what they would do if they had $5m just lying around (allegedly and 'largely') in their bank balance...what this would mean to the development of their game?
I was referring to someone else's comment regarding crowdfunding and lack of accountability, I believe.
-David Braben did not have any issues or problems, and in fact, stopped taking donations when the goal was hit - CR did not.
-David Braben refunded donations when certain donators did not get the functionality they wanted - CR changed the definitions of donations to make them sound like 'units sold'.
-David Braben delivered the project into a fully fledged game under time and under budget, won some awards, created his own game engine and in general, just had a plan and knew how to execute it.
I wasn't equivalencing, not even falsely; merely pointing out that when done correctly by professionals, it is not a problem, or rather, that the perceived problems by the other member, are not seen.
I appreciate the comment, and I understand this is a minor bone of contention for members, but this article is just more C4 on the Kerosene, on the bonfire, on the match-book, on the lighter of gaming confounding moments over the last decade.
I got respect for everyone here, I truly do...but, this article, this information...it's just so...damning.
I'm sure there are those who just want to say 'ha ha' in a very Simpsons-esque manner, but I moved on from that now, and am more concerned with indie developers trying to put a game together and have next to nothing to do it. These people working away on there projects, streaming daily with Unreal/Unity/Cryengine/excel/word/MS Paint etc, trying to get their creative vision realised, yet, with reputations and abuses of notoriety like this...they are just aghast at this level of ineptitude.
Go to here:
Denial
gerardfraser
I want to buy this Star Citizen but every free weekend I download this and the thing just runs at 20FPS in a lot of areas.Then I watch a youtube video with thousands of comments on how great the build is is but it still looks like it runs at 20FPS or less in areas.Especially indoors.
For me I waiting until they can release a build that can run stutter free with acceptable FPS on GSync/Fressync and I really do not care about anything else related to this Star Citizen stuff.
Ricardo
I think SC is a prime example of the many things one has to do in order to ship a game - vision/creativity isn't everything.
Blaming it on crowdfunding alone is simply unfair, as there are way too many examples of successfully crowdfunded games. But you can't simply throw money at a problem and expect it to fix itself. So, investing in a game simply on the premise of it being done by one/handful of good developers isn't safe enough, and here it shows. Mighty Number 9 is another prime example of that.
Now, I don't think Chris Roberts is scamming people, but the sheer volume of promises broken/delayed seems to warrant the bad reputation this game has been drawing, and I think that's fair. If we let game studios/developers get away with behavior like this, it'll become the norm and we might end up on another video game crash like in the 80's. No quality in what is delivered means no trust and no money, simple as that. So an article like this, even though not 100% fair, is important to even the odds and inform potential new customers.
When/If Star Citizen (or even just SQ42) is released in a 'complete' state and break new ground, I'll be the first to consider buying the game, but so far all I see is red flags, and can't recommend it to anyone. Even if there is a complete product being made, I simply cannot trust the management behind it and thus cannot invest in it - that's business 101, and is no different in video games.
shoja
NewTRUMP Order
Loobyluggs
https://i.imgur.com/MjMFHED.jpg
[/spoiler]
I had to reach for this old story from my bookshelf of complete fairy tales, and it turns out I was misquoting Hans !
Apologies to all, but the parable holds true, me thinks.
That's a reasonable point.
One of the issues is also that this is all happening at a time when publishing is at its most egregious, nickle-n-diming the games industry, and price-gouging their way to obtain more money from consumers.
If you factor in that we, as consumers and gamers, are at a point in time where the availability of playfield-levelling toolsets from Epic Games ét all are just 'there' for the taking, and people with zero budgets are producing 'AAA' standards...it makes this level of ineptitude all the more visible.
CR and other like him (PM is another) can no longer BS their way out of issues that we know, are the fault of not having a coherent plan, and, not really truthfully knowing what to do, as you pointed out.
As I have said before 'The Emperor is not wearing any clothes'.
[spoiler]
Denial
Astyanax
Forbes is high quality toilet paper.
Astyanax
Noisiv
I don't know much about this saga, other than what I've read at wiki. But it seems to me it's hard to argue against the game's poor management.
This is Chris Roberts in 2012:
https://web.archive.org/web/2017*/https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts
Astyanax
Think how much longer it would take if they didn't have a base engine to start building and modifying on.
RDR2 took this long and they had an engine, script and established studio.
H83
Astyanax
public conjecture about being out of control based on no knowledge of insider workings is laughable.
they have been honest about the roadmaps and only slipped off course once because of instance containers being a bit more of a problem to introduce than first thought.