STALKER Clear Sky Fan Remaster released,features 64-bit Engine, UHD Textures
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sverek
RemasterStudio has source files of the game? Is it possible to build 64bit version otherwise?
prazola
RooiKreef
This must have taken years for a single person to do. Man it looks good.
Stairmand
My biggest gripe with STALKER was the very low draw and shadow distances. I've not yet seen a mod that fixes that?
To those that don't know, there is already a couple of MODs to use x64 version of the engine.
Noisiv
Loobyluggs
Nice spelling of the word 'Available' lol.
OT: Never played the game, but man, does that look really no better than Fallout 4. Just because you upgrade the textures, does not mean the engine will use tessellation to solve LOD draw distance, which is clearly an issue here.
Venix
Undying
CoP already have its version of the 64bit engine upgrade being part of Anomaly.
Celcius
When Clear Sky went RTM, I believe it was at V1.5.03 and it was a complete mess. Quite a bit of the main quest and the game's faction system wasn't entirely functional. The AI was a little loopy, too, even for a STALKER game. Early on, the friendly AI were grenade-throwin' SOBs. However, they threw like, if you'll pardon the expression, girls. The enemy AI on the other hand, threw like NFL quarterbacks, and could put a grenade at your feet at 70 meters.
After six or seven updates, the game settled down quite a bit. In terms of graphics, it did look pretty good compared to Shadow of Chernobyl. I was able to run in DX 10.1 on a HD 4870, and the AA actually worked. (Eventually.) Even in it's final state, the game's a little touchy in terms of scripting, and the faction system is still marginal, at best. There are still a number of unusual events that could be corrected, such as the STALKER-faction trader at Agroprom deciding to drop dead for no apparent reason just when you need him most.
I never felt the game was wanting in terms of appearance. I mean, it shows it's age surely enough, but I've always very much liked the look of the X-Ray engine. Finished a run through it not all that long ago at 1440p. No complaints. I must confess that I was hoping that GSC would announce it was using a V2-version of X-Ray for it's new STALKER game. No such luck. Using Unreal 4 for STALKER, to me, is like Crytek electing to use UE4 for a Crysis remake. That ain't, (or shouldn't), be allowed.
I'm quite anxious to try this updated Clear Sky. As long as it isn't a crash-fest. Sadly, stability isn't exactly a hallmark of most modded STALKER titles.
LethalAcidTrip
LethalAcidTrip
LethalAcidTrip
The Remaster Studio did not make any part of this mod.
This is a compilation of the best work clear sky has seen and maybe some thing ported from other mods. The 64 bit engine is not his it is the bad ABR engine here is a link. https://github.com/abramcumner/xray15/releases
He also doesn'tt make any of his textures in reality he gigapixel's them from 1k or 2k up to 4k or 8k ruining the texture and increasing vram insanely. Remaster studio is so clueless that his sky boxes take up over 10gb of ram or did you all miss this fact?
None of his meshes or models are his. Back when the SoC Remaster was up people would ask if they could use his models when they weren't even his and he would take credit for models which are not his.
The Remaster Studio was chased off mod db for leeching and being a massive skid making money from others work and also making money when nobody has sold a staalker mod ever period. Remaster Studio breaks the norm by screwing over the very loving and helpful community stalker haas.
Get rid of this post the man deserves no credit when he gives no credit to the work he stole. Checkout my mod Stalker Shoc enhanced it is basically a me maade copy of his remaster mod using all the same things but actually crediting the sources the textures or models or meshes came from. Here's a link https://www.moddb.com/mods/stalker-shoc-enhanced/news/release172 read how long the credit list is it'll show you Remaster Studio cannot even make their own level's whcih yet again are broken to the point where light passes through objects and buildings, which i am in the process of fixing myself. Yet another point of how bad the Remaster Studio is where he can't even create a working level never mind anything else.
Anyone who supports the remaster development doesn't realise they are being scammed because you are literally paying a man to gigaapixel existing textures and ruining them and then selling them to you when you could literally make his mod yourself because news flash the remaster studio doesn't even fix bugs he just slaps the 64 bit engine on and new tetures and calls it a day when real devs like the LFO team have customized their fork of the ABR engine for clear sky which adds SSR aand morew and the remaster studio can't even do that? Doesn't that show how little skill he haas when he can't even fix storyy line bugs or basic engine level issues. You are being fooled stop falling for his BS.
If you want the best 64 bit engine for stalker get this the OGSR Engine.
https://github.com/OGSR/OGSR-Engine/releases
This 64 bit engine improves so much. It allows dx10-dx11 to fully load textures into vram and not have duplicates of them in ram.
Support screen space local reflections.
Adds DX10 and DX11 support. (originally the game was DX9).
Improved stability and performance.
FXAA was replaced with SMAA. You can also use NSAA if you want.
There are 3 different lighting modes built into the engine so you can get the best lighting for your taste and much more.
Noisiv
CPC_RedDawn
HybOj
JonasBeckman
LethalAcidTrip
https://github.com/OGSR/OGSR-Engine/releases
ABR Engines: https://github.com/abramcumner
ABR Clear Sky Engine has shadow flickering issues on all renderers sadly.
Open X-RAY Engine: https://github.com/OpenXRay/xray-16/releases
Open XRAY does support Cleay SKY however it is still in development and only supports OpenGL as it's renderer.
Stalker LFO: https://www.moddb.com/mods/stalker-cs-last-fallout-overhaul-combo-mod/downloads
Stalker Anomaly: https://www.moddb.com/mods/stalker-anomaly/downloads
Hope this helped any of you and hope you enjoy the mods/engines.
Lost Alpha is a pretty good. But from my experience with it over the years is that it hates Radeon GPU's and has brutally bad crash issues along with some rendering bugs. I would use mods based on the ABR Engine. Mods that I know use the ABR engine are Anomaly although it is a highly customised fork of it. You could also play Stalker LFO which also uses the ABR Engine but it uses the CS fork which has also been customised and fixed. The LFO dev is the one who added SSR to LFO and gave SSR to Open XRAY, OGSR and Anomaly. Anomaly also got some new features from OGSR like SMAA and new sun ray methods like screen space which give a lot nicer and more realistic lighting solution over volumetric rays. Screen space rays also givve the image a lot more clarity ovver vvolumetric and if a mod only supports volumetric rays I'd disable it and you'll end up with the same image quality as screen space rays just without the rays which are very minor in screen space anyway. I would also highly recommend staying away from Open XRAY, it may be an enhanced 64bit engine but it performs worse than any other fork of XRAY including the original 1.6 for COP. Well that is my experience with Open XRAY on Radeon GPU's however it may run better on Nvidia hardware but I doubt it since Open XRAY seems to be the most CPU limited out of the engines and my GPU is rarely at 100% using Open XRAY.
OGSR Engine: