Smell your video games with GameSkunk
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Stukov
Alexraptor
Don't really see how this can actually work and provide an immersive experience.
As in the real world you would be moving through different rooms, areas and environments that would produce different smells.
So i mean how does one get the correct smells to stick around and prevent the other ones from lingering in the room and just becoming one wierd smell mix? :P
Penal Stingray
something smells like fish plz some one close their dam! legs! hahaha!
Koniakki
We are still way off for this.. Way too early.. I agree on the Sea, grass/field etc. comments and I most completely agree than when we get really immersed into games, like VR Goggles or whatever future will bring, then I believe this will be a viable option IF is not incorporated already in TV's by then.. You never know.
You want immersion? Find a way to trick the brain as much as possible.. It will do the rest. But for now it's a small step. Let them experiment. I'm all for it.
DeeZaster
I would buy this if it worked as stated. First I'd like to play Bonetown with smell-o-vision, imagine the crack ho's pootanannie, you'd evacuate the whole house.
-=WolverinE=-
JonasBeckman
That with the fighting system and such was a slightly different game, same developer though. 😀
drac
Sash
Ah, look how the refilling business is flourishing, I think you have to constantly refill this with different types of chemicals and you will only find them in special shops, so that will cost as much as a new game just for a refill which lasts God knows how long... at least 12 hours until you finish a single-player campaign, not like games today have a longer single-player campaign than that...
So yeah thanks developers, we don't want your STINKY games! 😀
-=WolverinE=-
Mufflore
This will be less popular than PhysX was at the start, especially without a formalised standard.
But if NVidia buy the company... :P
I cant see this taking off until the compounds can be synthesized electronically (so no expensive refills) and the cost is lower than that of a subwoofer.
It needs to establish itself as reliable and non harmful too.
(and it mustnt discolour your house/clothes or cause chemical breakdown of anything)
Year
i wonder what Angry Birds smells like 😀 feathers?
Chouji
Anyone consider this with lets say... crysis? the smell of the jungle, the smell of the beach..
Smell of aliens.
Smell of gun powder, sulfur, like the smell of fireworks.
The copper smell of blood,(i know iron, but smells like copper to me)
Or in games like metro 2033... i could see myself getting really immersed into that. The smell of pigs, and the smell of men and women living in such conditions.
You see a toilet looking for ammo(money), and if you could smell it, you would avoid it ingame as you would in real life.
A game like Farcry 2, the smell of swamps, jungles, and desert.
You guys all look at it like a device that's only going to stink up your house. While you sit in your room or on your couch smelling the same stuff day after day.
Sometimes it's the delightful and stinky stuff that will immerse you. Especially if major characters ingame, have unique scents.
Imagine Alyx for HL2 (first one that popped into my head) Smelling her perfume.
Or any perfumes or colognes that many characters might have.
A game where an NPC is cooling, you could smell the soup.
the mushroom vodka in Metro 2033 When Artyom takes a drink.
If this thing works, and isn't too expensive, especially in the refills.. I'd totally consider it.
Along with some VR headset/goggles.
Like i really want that Oculus Rift that was posted a bit ago
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
That + gameskunk.. hell yeah
Mufflore
Regardless of capability, its got to be practical.
It will be too expensive to buy, probably not cheap to run and will require some support from games writers.
I suppose if they gave a load away free to devs it might get some traction.
It must be able to tie smells into actual objects within games as the objects are displayed or approached, otherwise it will be a chore to code for.
A simpler general object interceptor/detector and mapper/excluder (per game) for DirectX and OGL will be needed for older games.
It might be easy enough if they provide the tools.
It could work well as long as it can get the smell to your nose in good time.
But its sure to cost!
mitzi76
waste of time/money.
Andrew LB
Smart marketing to advertise this thing as being for games when we all know how it's really going to be used. hehe.
Honestly though... I don't want a little smell machine making my house smell like badussy (see: urbandictionary).
tsunami231
one of those things that was created not cause we want it or need it but cause it could be done.... Only time I would want such thing is if it was for full blown Virtual Reality other wise i think it stupid other wise.
Koniakki
Kaleid
Adds a new dimension to game reviews.
"This game fails up to live up to its promise. It's simply a PoS, and it smells like it too".
tsunami231