Roackstar Brings AMD FSR 2.0 towards Red Dead Redemption 2

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Nice to see this game still receiving support. Although DLSS implementation was kinda poor in RDR2 (some artifacts, bad image quality). I wonder if FSR 2.0 will look any better.
https://forums.guru3d.com/data/avatars/m/260/260836.jpg
Also interested in quality of FSR 2.0 implementation.
https://forums.guru3d.com/data/avatars/m/246/246171.jpg
Glottiz:

Nice to see this game still receiving support. Although DLSS implementation was kinda poor in RDR2 (some artifacts, bad image quality). I wonder if FSR 2.0 will look any better.
DLSS requires devs to actually put in effort and train the AI. That's why when done properly it yields better results than FSR. FSR 2.0 yields good results for a "dumb" upscaling method. Since it is apparent Rockstar doesn't care to spend the time/effort to optimize, I wouldn't be surprised if FSR ends up looking as good or better than their DLSS implementation.
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damn Roackstar jokes aside, sounds funny xd
https://forums.guru3d.com/data/avatars/m/255/255510.jpg
You Know, the eye candy in this game is so good it's a little unnerving at times.
https://forums.guru3d.com/data/avatars/m/222/222136.jpg
Hope the TAA is a bit sharper.
https://forums.guru3d.com/data/avatars/m/268/268248.jpg
schmidtbag:

DLSS requires devs to actually put in effort and train the AI. That's why when done properly it yields better results than FSR. FSR 2.0 yields good results for a "dumb" upscaling method. Since it is apparent Rockstar doesn't care to spend the time/effort to optimize, I wouldn't be surprised if FSR ends up looking as good or better than their DLSS implementation.
Oh the dev has to do that ? I thought that was Nvidia doing it all along ! Well I'll be darned !