Resident Evil Village PC Requirements Detailed - Gets Raytracing Support
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Martin5000
game industry cant even replicate photo realism games that look anywhere close to old vhs 333×480 pixels
Its all focus on screen res and none on content.
Games still look like games where we should be touching realism by now.
Astyanax
cap5lock
New game gets raytracing
New gamer gets no gpu
Miners still get all they want...
jbscotchman
ViperAnaf
xg-ei8ht
I think there's enough processing power to make things realistic.
I don't think that power is used correctly.
People are always harping on about 4k and then it'll be 8k etc.
I would prefer that extra power to be used elsewhere.
1440p upscale checkerboard, DLSS. etc.
Use the power for better lighting, shadows, raytracing, etc
The thing is, companies need to sell product and so they will sell using whatever terms are needed.
jbscotchman
Astyanax
jbscotchman
Fox2232
loracle
Nothing changed 7-8 years now, i noticed that Crysis 3 a 2013 game still better graphically than RE7, control or cyberpunk 2077 for expl without dlss, RT or any useless features, so it's not a question of power, it's like music, movies, games also becames shit because we killed the genius of creation for the profit of money, and now we're all swimming in this shit.
Glottiz
What all of you are bickering about? Not every game has to be Crysis wannabe.
loracle
Neo Cyrus
kakiharaFRS
DX12 brought "real" multi-core support so it's actually the best DX ever, especially if you have a pre-5000 Ryzen as before DX12 games mostly cared about cpu clock and not much else (DX12 equalizes things between intel and amd as cores actually matter)
https://www.amd.com/en/technologies/directx12#OTHER-DIRECTX®-12-FEATURES-
when I detect stuttering or abnormal fps drops the 1st thing I do is open rivatuner onscreen stats, check how many threads see an actual usage let's say 20% or more and then limit the game to that amount, you usually get less stutter and it gets rid of most big fps drops I had before doing that
if you game on an hedt/threadripper you'll get way better performance without having to do stupid things like disabling cores with a "game mode" (which btw disable half your cpu lanes too on threadripper, it's unusable)
anyway the point is I don't really bother to do that with DX12 games as most cores are used equally and if not it's really the game's fault
as usual I recommend Borderlands 3 as test game, you can switch from DX11 to DX12 and see for yourself that DX11-DX12 thread usage isn't quite the same especially on 12+ cores cpus
p.s. my horrible gaming experience on a 24c 3960x actually brought something good, all of the above comes from me trying to make it be as good as a 9900k for gaming, which I almost did...except a few games that really hate TR like the original Skyrim, hopefully fixed with the 5xxx Ryzen...will try it one day 😉
PrMinisterGR
jbscotchman
Agonist
jbscotchman
CPC_RedDawn
true realism isn't just about the way a game looks though, everything else in the world has to be believable such as animations, physics, lighting, texture, sounds, character behaviour, even down the the voice acting and the dialogue written.
Then you also have art styles, some of the smaller indie games coming out look 10x better than some of the triple A games.