Rebirth: Introducing photorealism in UE4
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sverek
So what is it exactly? My eyes only see a bunch of layers that adds cinematic experience.
cryohellinc
Fantastic and impressive. Love it!
slyphnier
cmiiw the point is cinematic-quality rendered using UE4 engine right ?
rather than pre-rendered using renderer (ie. renderman, vray etc.)
but this isnt really new
starwars rouge-one and finding dory already using UE4 for the movie
fantaskarsef
Looks pretty cool. I'd like to know on what hardware that was rendered, in what time...
Locoyote
That would be good if it was a playable tech demo.
nevcairiel
reix2x
This for me is impressive, if this where a movie i would see it. Now i would like to know which hardware they use for the real time render and the production time. it looks gorgeous!
warezme
I believe we are within a generation or two of games capable of this in real time. I'm excited and can't wait to actually play a game/simulation with this level of reality but with VR headset. Imagine interacting and building inside a game with this level of reality. awesome.
NCC1701D
I've been seeing these awesome tech demos for what seems like forever. I don't expect we'll see graphic fidelity like this show up for at least another decade or more in playable real-time games on the average gaming computer. As we approach the limit of what is possible on silicon, we'll either see a major slowdown in advancement or a massive paradigm shift to a new technology. I expect devs will go extreme multi-core/threaded on the software side for a while to raise the possibility of what's achievable, but that's going to get very expensive at some point to keep advancing on the hardware side. Of course, I'm not an engineer, nor do I work in industry, but I'm curious about what the future will hold. What do the rest of you think is likely to happen to keep moving things forward?
Petr V
UT 2004 remake pls
tsunami231
Photorealistic my ass, Closets to Photorealistic to date sure.
We are along ways away from seeing true photo realistic quality in real-time
definfinite
As far as I can see nobody said it's realtime lit. A trending feature for game engine marketing is photorealism. Simple as that.
If we take away computational differences in production offline and production realtime, there's still a big problem and that's data.
A single offline production scene can weigh at least multiple terabytes of data, dozens or even hundreds of terabytes.
Just imagine a game with a big playground and that kind of fidelity... could be petabytes easily.
We live in a marketing mirage anyway.
Lilith
RTX on? 😀
GxCx
I was thinking about new meaning of phrase real time in this content , this time its real )
anyway Quixel megascans looks impressing.
petabytes no, Weta was rendering 12Tera a hour in the era of Hobbit, its a lot, but reasonable.
when they render realtime motion blur on high poly then maybe, the car was so unreadable
edd
It's rendered on 1x 1080ti. You should check out the behind the scenes video it explains a lot more about what they actually achieved.
[youtube=wnt64H-Wouk]
definfinite
Dimitrios1983
definfinite
Serotonin
Ran on a 1080ti
....when actually engine in-game on your pc, will demand a 2080Ti.
They way you're mean't, I mean it's mean't to be played.
Andrew LB
Quixel said on the youtube comments that it was rendered in real time in-engine using a 1080 ti. I have to admit... im impressed.