Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests

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Performance sucks on both of them.
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The RX 6000 series' lack of RT performance is a bit of a mystery. It really seems like AMD was aiming at barely beating/matching the first generation Nvidia RT, despite the huge criticism back in the day about Turing RT being next to useless in practice. AMD specifically didn't include ray tracing in the 5000 series because they didn't feel like they were ready for it. Didn't AMD seriously anticipate Nvidia overhauling the ray tracing performance in the Ampere architecture? It's puzzling.
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Thats fine, i like most people do not care about this gimmick anyway.
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This is AMD's first attempt at RT. No surprises here for me . I wonder how it looks compared to the first generation RT from NV. Nevertheless RT sucks on both of them. Without cheating with DLSS even NV 30 series sucks. IMO RT is great but for the future 🙂
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I'm going to skip this generation out. Not going to pay scalping prices for unpar RT performance. That was my requirement to upgrade the GPU. Wait for 4080Ti or 7800XTX next year for more performance at half of current costs.
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Valken:

I'm going to skip this generation out. Not going to pay scalping prices for unpar RT performance. That was my requirement to upgrade the GPU. Wait for 4080Ti or 7800XTX next year for more performance at half of current costs.
Double current costs, no doubt.
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RT is not a thing for this generation. My friend has 3060Ti and he disabled RT in cyberpunk because he said it looks worse than enabled. Also dlss makes game blurry, so big quality loss there.
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It might be interesting to see how it would fare compared to the 2080 Ti or Super also. That would give a better idea on the nvidia side of gains.
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Undying:

Performance sucks on both of them.
no it sucks on one 40 fps and 78 fps are not equally bad but I'm not really surprised.I would be if it didn't suck. in more demanding RT scenarios (3-4 effects used) 6800xt loses to 3060ti if you're surprised to see it give up completely with a fully path traced games then you haven't been following the reviews https://i.imgur.com/fHt4GP1.jpg
kapu:

My friend has 3060Ti and he disabled RT in cyberpunk because he said it looks worse than enabled
🙄 say hello to Steve from HWunboxed https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc26_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc25_b.jpg https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc30_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc29_b.jpg
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cucaulay malkin:

no it sucks on one 40 fps and 78 fps are not equally bad but I'm not really surprised.I would be if it didn't suck. in more demanding RT scenarios (3-4 effects used) 6800xt loses to 3060ti if you're surprised to see it give up completely with a fully path traced games then you haven't been following the reviews 🙄 say hello to Steve from HWunboxed https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc26_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc25_b.jpg https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc30_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc29_b.jpg
Yes exacly , we compared also some shots inside buldings and we decided RT OFF looks better , some scenes are too "bright" with RT ON, but its' matter of opinion , problem is RT makes FPS Drop to 40-50 Fps (3060Ti , its not trash GPU , close to 3070 overclocked) . , and DLSS makes game blurry , so you are left without options.
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kapu:

Yes exacly , we compared also some shots inside buldings and we decided RT OFF looks better , some scenes are too "bright" with RT ON, but its' matter of opinion , problem is RT makes FPS Drop to 40-50 Fps (3060Ti , its not trash GPU , close to 3070 overclocked) . , and DLSS makes game blurry , so you are left without options.
no,you're left with a full array of options,pick whatever you like
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cucaulay malkin:

no it sucks on one 40 fps and 78 fps are not equally bad but I'm not really surprised.I would be if it didn't suck. in more demanding RT scenarios (3-4 effects used) 6800xt loses to 3060ti if you're surprised to see it give up completely with a fully path traced games then you haven't been following the reviews https://i.imgur.com/fHt4GP1.jpg 🙄 say hello to Steve from HWunboxed https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc26_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc25_b.jpg https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc30_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc29_b.jpg
I was refering to 20 year old quake 2 with some shiny walls that 1000euro 3080 pulls 36fps so yeah it sucks.
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cucaulay malkin:

no,you're left with a full array of options,pick whatever you like
IN my book im left without any option becasue RT ON makes performance trash even at 1080p, and DLSS makes picture blurry (DLSS quality preset) . So RT no thank You 🙂
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Undying:

I was refering to 20 year old quake 2 with some shiny walls that 1000euro 3080 pulls 36fps so yeah it sucks.
how is q2 rtx 20 years old ? we've only had the first path traced game last year
kapu:

IN my book im left without any option becasue RT ON makes performance trash even at 1080p, and DLSS makes picture blurry (DLSS quality preset) . So RT no thank You 🙂
lol so play without them did you know it's an option ?
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cucaulay malkin:

how is q2 rtx 20 years old ? we've only had the first path traced game last year lol so play without them did you know it's an option ?
Maybe im wrong. I though i played quake 2 as a child. Didnt had the shiny walls though. 😉
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Developed by Nvidia, its good that they even enabled it work other vendors.. make it for general universal api..
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Pretty much as expected. I don't think there was anyone out there who expected AMD to match nVidia's RT performance. Though I wonder if the performance can be improved through driver improvements. I'm more interested in AMD's response to DLSS.
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Kaarme:

The RX 6000 series' lack of RT performance is a bit of a mystery. It really seems like AMD was aiming at barely beating/matching the first generation Nvidia RT, despite the huge criticism back in the day about Turing RT being next to useless in practice. AMD specifically didn't include ray tracing in the 5000 series because they didn't feel like they were ready for it. Didn't AMD seriously anticipate Nvidia overhauling the ray tracing performance in the Ampere architecture? It's puzzling.
Is not that you can just decide to do 4 times faster than the first generation of your competitor.... Some stuff is eventually hard to do and requires more research.
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Kaarme:

The RX 6000 series' lack of RT performance is a bit of a mystery. It really seems like AMD was aiming at barely beating/matching the first generation Nvidia RT, despite the huge criticism back in the day about Turing RT being next to useless in practice. AMD specifically didn't include ray tracing in the 5000 series because they didn't feel like they were ready for it. Didn't AMD seriously anticipate Nvidia overhauling the ray tracing performance in the Ampere architecture? It's puzzling.
I think AMD simply wasn´t expecting Nvidia to release cards with dedicated hardware for RT. Maybe the 6000 were not supposed to have RT but after Nvidia´s launch they couldn´t affor not to have it, so they added RT support as goos as they could to match Nvidia, knowing that performance was going to be much worse. No problem for me but for many RT is already important so it´s up to AMD to recover the lost ground to Nvidia.
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The RT argument will go on for a long time until it can be incorporated without destroying or severely compromising the gameplay experience, at least in single player gaming (multiplayer will take a long time to even care imo). I am just glad that AMD is trying to do RT a different way, and challenging the idea that you need Nvidia's model of unique, dedicated hardware to achieve RT. If 1st gen performance AMD equals 1st gen Nvidia performance via a different route, I have hope for the future that such a feature does not need to come to the end user at a price premium as is often marketed. Also Quake 2 RT is just silly. I mean great, add whatever you want, but poor performance RT in a game that ran on my Pentium 2 is not the best demonstration of a new tech in my eyes.