Quixel Megascans Environment (rendered in CryEngine)

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https://forums.guru3d.com/data/avatars/m/223/223735.jpg
Looks absolutely stunning !
https://forums.guru3d.com/data/avatars/m/189/189438.jpg
Nice but not really a gaming enviroment, be interesting to know what the system specs were for the system running it.
https://forums.guru3d.com/data/avatars/m/189/189980.jpg
Looks good. Remebered me of Assasin Creed and Fallout 3 for some reason.
https://forums.guru3d.com/data/avatars/m/208/208688.jpg
Pretty incredible looking
https://forums.guru3d.com/data/avatars/m/204/204717.jpg
If a game looked like that, I'd gladly pay more for it. Even on Youtube that looked amazing (except for the birds).
https://forums.guru3d.com/data/avatars/m/191/191875.jpg
(except for the birds).
and the torn fabric moving around in the wind that didn't affect ANYTHING else in the scene.
https://forums.guru3d.com/data/avatars/m/239/239860.jpg
Looks like it could be a good benchmark next to heaven.
https://forums.guru3d.com/data/avatars/m/242/242471.jpg
Nice but not really a gaming enviroment, be interesting to know what the system specs were for the system running it.
If you can run Crysis3 ok then you will this too. Its just some sort mega textures scan for fine detail, looks nice though 🙂
https://forums.guru3d.com/data/avatars/m/149/149159.jpg
If you can run Crysis3 ok then you will this too. Its just some sort mega textures scan for fine detail, looks nice though 🙂
Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.
https://forums.guru3d.com/data/avatars/m/242/242471.jpg
Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.
Did you saw those round spheres (pre-generated materials) and how they manipulated wall brick detail on the fly Why wouldn't this be possible in a game? Doesn't look anything different then regular Cryengine3 sandbox tool. Finer detail is also possible without loosing big perf. otherwise Crytek wouldn't implement it like they did imo